
Do you have a question about the Fisher-Price THiNK & LEARN Code-a-pillar DKT39 and is the answer not in the manual?
| Age Range | 3 - 6 years |
|---|---|
| Batteries Required | Yes |
| Brand | Fisher-Price |
| Model Number | DKT39 |
| Language | English |
| Item Weight | 2.2 pounds |
| Number of pieces | 9 |
| Material Type | Plastic |
| Color | Multicolor |
| Style | Code-a-pillar |
| Manufacturer | Fisher-Price |
| Batteries Included | No |
| Battery Cell Composition | Alkaline |
| Remote Control Included | No |
| Country of Origin | China |
| Product Type | Toy |
| Features | Lights, Sounds, Interactive |
| Release date | 2016 |
Provides contact details for customer support in the US, Canada, and Australia.
Lists contact information and websites for consumer support in various international regions.
Guidance on protecting the environment by proper disposal of the product.
Instructions on how to turn on the Code-a-pillar using the power switch.
Guide to attaching segment pieces to the Code-a-pillar, confirming connection via lights.
How to make the Code-a-pillar move by pressing the GO button and observing its path mapping.
Details on the required AA batteries and the need for adult supervision during replacement.
Information about the product's flashing lights and how to clean the toy properly.
Link to a website to see the Code-a-pillar in action.
Detailed steps for replacing the batteries, including tool requirements and door reattachment.
Important safety guidelines regarding battery handling, mixing types, and disposal to prevent leakage or explosion.
Compliance statement for US users regarding radio frequency energy and interference.
Compliance statement for Canadian users regarding radio interference.
Instructions for powering on, connecting segments, and using the GO button to explore movement.
Advice on optimal surfaces, troubleshooting connectivity, and managing movement issues.
Information on how segment pieces control movement, expansion kits, and maximum piece capacity.
Challenge to guide Code-a-pillar from a 'Start' to a 'Finish' target using segment pieces.
Ideas for creating obstacle courses and using rearrangement to navigate challenges.











