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Halex Tournament 2000 - No-Score Cricket (Press SELECT in G02); Cut-Throat Cricket (G03); Scram (G04) (for 2 Players Only)

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Halex
Tournament
2000
Electronic
Dartboard
8
20-.
_ _
_
10....
..18
BE.
i>
_
«.
-
.
_
L
17
NO-SCORE
CRICKET
(Press
SELECT
in
G02)
Same
rules
as
Super
Cricket
except
there
is
no
point
scoring.
The
object
of
this
version
is
to
be
the
first
to
simply
"close"
all
the
appropriate
numbers
(15
through
20
and
the
bullseye).
CUT-THROAT
CRICKET
(G03)
Same
basic
rules
as
standard
Cricket
except
once
scoring
begins,
points
are
added
to
your opponent(s)
total.
The
object
of
this
game
is
to
end
up
with
the
fewest
points.
This
variation
of
Cricket
offers
a
different
psychology
to
the
players.
Rather
than
adding
to
your
own
score
and
helping
your
own
cause
as
in
standard
Cricket,
Cut-Throat
offers
the
benefit
of
racking
up
points
for
your
opponent(s),
digging
him
in
a
deeper
hole.
Competitive
players
will
love
this
variation!
SCRAM
(G04)
(For
2
players
only)
This
game
is
a
variation
of
Cricket.
The
game
consists
of
two
rounds.
The
players
have
a
different
objective
in
each
round.
In
round
1,
player
1
tries
to
"close"
(score
3
hits
in
each
segment
-15
to
20
and bullseye).
During
this
time,
player
2
attempts
to
rack
up
as
many
points
in
the
segments
the
other
player
has
not
yet
closed.
Once
all
segments
have
been
closed
by
player
1,
round
1
is
complete.
In
round
2,
each
player's
roles
are
reversed.
Now,
player
2
tries
to
close
all
the
segments
while
player
1
goes
for
points.
The
game
is
over
when
round
2
is
complete
(player 2
closes
all
segments).
The
player
with
the
highest
point
total
is the
winner.
Halex
Tournament
2000
Electronic
Dartboard
9
ENGLISH
CRICKET
(G05)
(For
2
players
only)
This
game
is
another
variation
of
Cricket
that
requires
precision
dart
throwing.
The
game
consists
of
two
rounds.
The players
have
a
different
objective
in
each
round.
During
the
first
round,
player
2
attempts
to
throw
bullseyes
-
with
the
objective
of
needing
9
to
complete
round
1.
Double
bull
(red
center)
counts
as
2
scores.
Any
throw
that
does
not
hit
bullseye
is
credited
to
player
1's
point
total.
For
example,
if
player
2
throws
a
20,
a
single
bullseye,
and
a
7
during
his/her
turn,
player
2
will
have
one
bullseye
subtracted
from
the
9
needed,
and
27
points
will
be
credited
to
player
1's
point
total.
Player
2
must
exhibit
accurate
bullseye
dart
throwing!
Meanwhile,
player
1
attempts
to
score
as
many
points
as
possible
during
this
first
round.
Doubles
and
triples
count
2x
and
3x
their
respective
values. However,
to
score
points, player
1
must
score
over
40
points
in
each
turn
(3
throws)
to
amass
points
against
player
2.
Only
those
points
over
40
are
counted
toward
the
cumulative
score.
Player
1
must
also
exhibit
precision
dart
throwing
and
avoid
hitting
any
bullseyes
during
this
first
round
because
any
hits
scored
by
player
1
in
the
bullseye
area
will
be
subtracted
from
player
2's
needed
total
of
9
bullseyes.
Once
player
2
reaches
the
objective
of
getting
9
bullseyes,
the
roles
are
reversed
for
round
two.
COUNT-UP
(G06)
The
object
of
this
game
is
to
be
the
first
player
to
reach
the
specified
point
total.
Point
total
is
specified
when
the
game
is
selected.
Each
player
attempts
to
score
as
many
points
as
possible
per
round.
Doubles
and
triples
count
2
or
3
times
the
numerical
value
of
each
segment.
For
example
a
dart
that
lands
in
the
triple
20
segment
is
scored
as
60
points.
The
cumulative
scores
for
each
player
will
be
displayed
in
the
LED
display
as
the
game
progresses.
Adjustable
Difficulty
Settings
for
Count-Up
include
400,
500,
600,
700,
800,
900,
and
999.
To
change
to
these
more
difficult
settings,
simply
press
the
SELECT
button.
Each
option
is
played
exactly
as
outlined
above
with
the
exception
of
the
total
necessary
to
win the game.
For
example,
in
Count-Up
500,
the
first
player
to
reach
500
points
is
the
winner.

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