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Halex Tournament 2000 - English Cricket (G05) (for 2 Players Only); Count-Up (G06); High Score (G07); Round-The-Clock (G08)

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Halex
Tournament
2000
Electronic
Dartboard
10
HIGH
SCORE
(G07)
The
rules
for
this
competitive
game
are
simple
-
Rack
up
the
most
points
in
three
rounds
(nine
darts)
to
win
Doubles
and
triples
count
as
2x
and
3x
that
segment's
score
respectively.
Adjustable
Difficulty
Settings
for
High
Score
include
4
rounds,
5
rounds,
...
14
rounds.
Each
option
is
played
exactly
as
outlined
above
with
the
exception
of
the
number
of
rounds
in
the
game.
For
example,
in
High
Score
7
rounds,
the
player
with
the
most
points
after
7
rounds
is
the
winner.
ROUND-THE-CLOCK
(G08)
Each
player
attempts
to
score
in
each
number
from
1
through
20
in
order.
Each
player
throws
3
darts
per
turn.
If
a
correct
number
is
hit,
he/she
tries
for
the
next
number
in
sequence.
The
first
player
to
reach
20
is
the
winner.
The
display
will
indicate
which
segment
you
are
shooting
for.
A
player
must
continue
shooting
for
a
segment
until
it
is
hit.
The
display
will
thon
indicate
the
next
segment
you
should
shoot
for.
There
are
many
difficulty
settings
available
for
this
game.
Each
game
has
the
same
rules,
the
differences
are
detailed
as
follows:
ROUND-THE-CLOCK
5
-
Game
starts
at
segment
number
5
ROUND-THE-CLOCK
10
-
Game
starts
at
segment
number
10
ROUND-THE-CLOCK
15
-
Game
starts
at
segment
number
15
Since this
game
does
not
utilize
point
scoring,
the
double and
triple
rings
count
as
single
numbers.
We
have
added
some
new
levels
of
difficulty
to
Round-The-
Clock for
those
looking
for
a
real
challenge!:
ROUND-THE-CLOCK
Double
-
Player
must
score
a
Double
in
each
segment
from
1
through
20
in
order.
ROUND-THE-CLOCK
Double
5
-
Game
starts
at
double
segment
5
ROUND-THE-CLOCK
Double
10
-
Game
starts
at
double
segment
10
ROUND-THE-CLOCK
Double
15
-
Game
starts
at
double
segment
15
ROUND-THE-CLOCK
Triple
-
Player
must
score
a
Triple
in
each
segment
from
1
through
20
in
order.
ROUND-THE-CLOCK
Triple
5
-
Game
starts
at
triple
segment
5
ROUND-THE-CLOCK
Triple
10
-
Game
starts
at
triple
segment
10
ROUND-THE-CLOCK
Triple
15
-
Game
starts
at
triple
segment
15
Halex
Tournament
2000
Electronic
Dartboard
11
KILLER
(G09)
This
game
will
really
show
who
your
friends
are
The
game
can
be
played
with
as
lew
as
two
players,
but
the
excitement
and
challenge
builds
with
even
more
players.
To
start,
each
player
must
select
his
number
by
throwing
a
dart
at
the
target
area.
The
LED
display
will
indicate
"SEL"
at
this
point
The
number
each
player
gets
is
his
assigned
number
throughout
the
game.
No
two
players
can
have
the
same
number.
Once
each
player
has
a
number,
the
action
starts
Your
first
objective
is
to
establish
yourself
as
a
"Killer'
by
hitting
the
double
segment
Of
your
number.
Once
your
double
is
hit.
you
are
a
"Killer"
for
the
rest
of
the
game
Now,
your
objective
is
to
"kill"
your
opponents
by
hitting
their
segment
uumhni
(double)
until
all
their
"lives"
are
lost.
The
last
player
to
remain
with
lives
is
dochuod
the
winner
It.is
not
uncommon
for
players
to
"team
up"
and
go
after
the
battel
player
to
knock
him
out
of
the
game
Adjustable
Difficulty
Settings
for
Killer
include
Doubles
3
lives
(=3),
Doubles
4
lives
(=
4),
and
Doubles
5
lives
(=5),
and
Doubles
6
lives
(=6).
Remember,
you
can
only
"Kill"
opponents
by
scoring
doubles
in
their
number
segment
DOUBLE
DOWN
(G10)
Each
player
starts
the
game
with
40
points
The
object
is
to
score
as
many
hits
in
the
active
segment
of
the
current
round.
The
first
round,
the
player
must
throw
for
the
15
segment.
If
no
15's
are
hit,
his
score
is
cut
in
half.
If
some
15's
are
hit.
each
15
(doubles
and
triples
count)
is
added
to
the
starting
total.
The
next
round
players
throw
for
the
16
segment
and
hits
are
added
to
the
new
cumulative
point
total.
Again,
if
no
hits
are
registered,
the
point
total
is
cut
in
half.
Each
player
throws
for
the
numbers
as
indicated
in
the
chart
below
in
order
(the
LCD
screen
will
indicate
the
active
segment
in
which
to
throw).
The
player
who
completes
the
game
with
the
most
points
is
the
winner.
15
16
D
17
18
T
19
20
B
TOTAL
Player
1
19
20
Player
2
DOUBLE
DOWN
41
(G11)
This
game
follows
similar
rules
as
standard
Double
Down
as
described
above
with
two
exceptions.
First,
instead
of
going
from
15
through
20
and
bullseye.
the
sequence
is
reversed
which
will
be
indicated
on
the
LED
display
Second,
an
additional
round
is
included
toward
the
end
in
which
players
must
attempt
to
score
three
hits
that
add
up
to
41
points
(20,
20,
1;
19,
19,
3;
D10,
D10.
1:
etc.).
This

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