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Hasbro Connect 4 Launchers User Manual

Hasbro Connect 4 Launchers
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2
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Players • AGES 5
+
CONTENTS
21 Red Checkers, 21 Yellow
Checkers, 4 Pillar Pieces, 2 Trays,
1 Red Checker Launcher and
1 Yellow Checker Launcher
®
How to win: The first player to get 4-in-a-row in either tray wins. If neither player gets 4-in-a-row, rematch!
How to win: The rst player to score 5 points wins!
CHAMPIONSHIP FRANTIC LAUNCH
For 2 Players
GAME
Gameplay
1. One player yells, “Ready, set, launch!”
2. Both players launch their color checkers at the
same time into either tray - as fast as possible.
3. The first player to get 4-in-a-row shouts,
“CONNECT 4.” Both players must then stop.
The 4-in-a-row can go
from back to front, side
to side or diagonally.
The top checker in
a space is the one
that counts!
For 2 Players
object: Be the first player to get 4-in-a-row in either tray.
BASIC FRANTIC LAUNCH
GAME
To launch to closer spaces, do not push all the way
down on the launcher.
Place the game on a flat surface between players.
Players must launch from anywhere on their own
side of the game.
LAUNCHIN’ CHECKERS
Before starting a game, take a few practice launches
(always keep the launchers on the playing surface).
One player takes the red checkers and launcher; the
other player takes the yellow checkers and launcher.
Ignore markings on the checkers until Game 3.
SETUP
Use this setup for all 3 games.
Assemble the game as shown.
The Frantic, Fast-Flying 4-in-a-Row Game
object: Be the rst player to score at least 5 points.
Gameplay
Play this game in rounds. Each
round is like playing one game of
Basic Frantic Launch (Game 1).
Points are awarded for each
4-in-a-row.
points
After each round, the scoring player slides up the scoring marker
on his or her launcher based on the points scored.
(Begin each game with the scoring marker on 0.)
Where is the 4-in-a-row?
Top Tray
Bottom Tray
Point Value
2
1
endinG a Round
The round ends when… one player gets 4-in-a-row;
OR
both players run out of checkers.
to staRt a new Round
Players collect all of their checkers from the trays
(or anywhere else they’ve landed).
Launch
high
Tilt forward
to launch
low
Top
Bottom
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Hasbro Connect 4 Launchers Specifications

General IconGeneral
BrandHasbro
ModelConnect 4 Launchers
CategoryBoard Game
LanguageEnglish

Summary

Game Setup and Practice

Initial Setup

Assemble the game components as shown for use across all three games.

Launching Checkers Practice

Practice launching checkers to understand trajectory, distance, and control before starting a game.

Game 1: Basic Frantic Launch

Gameplay Instructions

Players simultaneously launch checkers aiming to be the first to get four-in-a-row in either tray.

Winning Condition

The first player to achieve four-in-a-row wins; otherwise, players rematch.

Game 2: Championship Frantic Launch

Gameplay and Scoring

Play in rounds like Game 1, awarding points for each 4-in-a-row, and tracking scores on the launcher.

Round End and Starting New

A round ends with a 4-in-a-row or when checkers run out; collect all checkers to start a new round.

Game 3: Advanced Power Launch

Gameplay and Checker Types

Players alternate turns launching checkers with special powers; majority controls spaces.

Round End and Scoring

Round ends with 4-in-a-row or no checkers; score points based on checker placement.

Starting a New Round

Clear the trays and collect checkers to begin a new round, with the other player starting.

Player Scenarios and Team Play

Common Questions and Scenarios

Addresses situations like missed launches, checkers not in spaces, and in-air checker impacts.

Team Play Instructions

Teammates sit together and pass the launcher to take turns in different game modes.

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