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Ice Whack N Win - Sensitivity, Scoring, and Payouts

Ice Whack N Win
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10
Opon Min Max Inc
8 Sensivity 1 15 1
Do not alter this opon unless you review the secon tled “How to Calibrate the Hit Pad sensivity”. Decreasing this value in-
creases the sensivity of the hit pad. Increasing this value will decrease the sensivity of the hit pad.
PAYOUT OPTIONS:
9 Bonus Window 1 6 1
Picture a garage door open and how easy it would be to throw a ball into the garage. As you decrease this value the garage door
begins to close making it harder to throw a ball into the garage. The lower the value, the more closed the door.
10 Bonus Tickets 25 5000 25
This value tells the game how many ckets to pay when a bonus is achieved.
11 Scoring Table 1 9 1
Tells the game which tower score chart to use. See “WN Score Chart “ for opons. Your game has the Score Tower Chart that is
based on your cost of play.
12 Ticket Divider 0 2 1
This opon allow s you to disable ckets or use two cent ckets. A seng of 0 disables ckets. A seng of 1 pays out all cket
owed. A seng of 2 pays out half the ckets owed. Any odd value of ckets owed will be truncated. So if 33 ckets are won and
you have a seng of 2 only 16 ckets would be paid (it would subtract 1 cket from 33 to 32 then it would divided by ½ giving you
16 ckets).
PROGRESSIVE OPTIONS:
13 Games lost to Increment 0 10 1
This opon tells the game when to increment the bonus when no bonus is won at the end of the game. So if you wanted to in-
crease the bonus every other game, seng this to 2 would increase the bonus every two games lost. The next opon sets how
much to increase the bonus by. Seng of 0 turns o this feature.
14 Increment bonus amount 0 100 1 When 13 is on, adds these many ckets to the bonus.
This opon tells the game how much to add in ckets to the bonus when using opon 13.
15 Bonus Cap 0 2500 25
This opon limits the bonus from exceeding this value.
16 Factory Reset 0 1 1 Factory Reset
** Note for Opon 11 ** Refer to the next page for opon number. This must match your score table!
** Note for Opon 13 ** When the bonus has been won, the bonus will reset back to the value stored in opon 10.
NOTE: If a marquee is aached then the stand alone progressive is disabled and the MQ will take its place. If the game be-
comes disconnected aer that point a reboot will be required to re-implement the stand alone progressive.
The next page shows the Tower Score Charts and shows both their coin values and recommended bonus values.