10
Opon Min Max Inc
8 Sensivity 1 15 1
Do not alter this opon unless you review the secon tled “How to Calibrate the Hit Pad sensivity”. Decreasing this value in-
creases the sensivity of the hit pad. Increasing this value will decrease the sensivity of the hit pad.
PAYOUT OPTIONS:
9 Bonus Window 1 6 1
Picture a garage door open and how easy it would be to throw a ball into the garage. As you decrease this value the garage door
begins to close making it harder to throw a ball into the garage. The lower the value, the more closed the door.
10 Bonus Tickets 25 5000 25
This value tells the game how many ckets to pay when a bonus is achieved.
11 Scoring Table 1 9 1
Tells the game which tower score chart to use. See “WN Score Chart “ for opons. Your game has the Score Tower Chart that is
based on your cost of play.
12 Ticket Divider 0 2 1
This opon allow s you to disable ckets or use two cent ckets. A seng of 0 disables ckets. A seng of 1 pays out all cket
owed. A seng of 2 pays out half the ckets owed. Any odd value of ckets owed will be truncated. So if 33 ckets are won and
you have a seng of 2 only 16 ckets would be paid (it would subtract 1 cket from 33 to 32 then it would divided by ½ giving you
16 ckets).
PROGRESSIVE OPTIONS:
13 Games lost to Increment 0 10 1
This opon tells the game when to increment the bonus when no bonus is won at the end of the game. So if you wanted to in-
crease the bonus every other game, seng this to 2 would increase the bonus every two games lost. The next opon sets how
much to increase the bonus by. Seng of 0 turns o this feature.
14 Increment bonus amount 0 100 1 When 13 is on, adds these many ckets to the bonus.
This opon tells the game how much to add in ckets to the bonus when using opon 13.
15 Bonus Cap 0 2500 25
This opon limits the bonus from exceeding this value.
16 Factory Reset 0 1 1 Factory Reset
** Note for Opon 11 ** Refer to the next page for opon number. This must match your score table!
** Note for Opon 13 ** When the bonus has been won, the bonus will reset back to the value stored in opon 10.
NOTE: If a marquee is aached then the stand alone progressive is disabled and the MQ will take its place. If the game be-
comes disconnected aer that point a reboot will be required to re-implement the stand alone progressive.
The next page shows the Tower Score Charts and shows both their coin values and recommended bonus values.