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Brand | Jands |
---|---|
Model | HOG 500 |
Category | Music Mixer |
Language | English |
Overview of HOG consoles, their features, and design.
How HOG compares to other consoles for different user types.
Guidance on navigating and utilizing the manual effectively.
Definitions of key terms used throughout the manual.
Diagnosing and resolving issues like crashes and bugs.
Information on obtaining and installing software updates.
Contact details for support and assistance.
Description of the programmer section and its primary controls.
Explanation of the playback faders and their functionality.
Accessing presets and palettes via the console's menu banks.
Details on the console's LCD screens and information output.
Methods for navigating console displays using cursor keys.
Instructions for connecting external devices and DMX cables.
Steps for powering up the console and selecting a show.
Process for selecting and patching fixtures for a show.
Initial steps to set up the console for operation.
Step-by-step guide to programming a basic cue.
How to record the programmed look as a cue.
Calibration process for XYZ mode positioning.
Explanation of the programmer section and its three-step process.
The initial step in programming, focusing on fixture selection.
General guide to adjusting fixture parameters using wheels and keys.
How to set fade and delay times when recording cues.
How to create and manage fixture groups for selection.
How to create and manage palettes for parameter settings.
Step-by-step guide for copying and moving items.
How to combine groups or palettes.
General overview of editing, copying, and moving cues.
Managing and organizing sequences of cues.
Organizing cuelists into pages for quick access.
How to set up cuelists that appear on all pages.
Explanation of the console's tracking behavior.
Copying parameter and timing information between fixtures.
Cancelling modifications using Backspace and Undo.
Automatically programming symmetrical looks across fixtures.
Programming fixture positions using 3D XYZ coordinates.
The process of calibrating fixtures for XYZ mode.
Recording XYZ information into palettes, not cues.
Utilizing pre-recorded effects from the console's library.
How to record effects into a cue.
Modifying effect parameters like rate and size.
Creating new effects by combining existing ones.
The main window for viewing and editing cuelists.
Understanding wait, delay, and fade times for cues.
Details on Mark Q and Insert Link cues.
Recording and replaying sequences of key presses.
Overview of the playback masters (faders and buttons).
Controls like Grand Master, DBO, and Goto.
Rules for resolving parameter conflicts between masters.
Creating and controlling chases.
Step-by-step guide for saving a show to disk.
Combining items from different shows into the current show.
Three methods for starting a fresh, blank show.
Configuring default programming and playback behaviors.
Adjusting console hardware settings like LCD contrast and backlight.
Options for locking the console's programming and functions.
How to download and install software updates.
Using MIDI Timecode for playback control.
Overview of MIDI capabilities and usage.
How MSC messages are implemented and mapped.
Setting time, date, and programming daily/hourly triggers.
Troubleshooting common hardware problems.
Solutions for erratic DMX output or patching issues.
Common programming issues like missing parameters or cues.
Troubleshooting playback issues like timing and cue behavior.
Functions accessed by pressing the Pig key with other commands.
Special functions accessed via Setup and other keys.
How external keyboard keys duplicate console keys.
How console commands map to physical keyboard keys.
Explanation of files related to the fixture library.
Creating new fixture files for custom fixtures.
Format and structure of a typical library file.
Required elements for the XYZ system to function.
Description and wiring of the console's MIDI ports.
Description and wiring of the console's DMX-512 output ports.
Description and wiring of the RS232 serial port.
Description and wiring of the VGA port.