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Jands HOG 500 User Manual

Jands HOG 500
126 pages
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Software Version 3.20

Table of Contents

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Jands HOG 500 Specifications

General IconGeneral
BrandJands
ModelHOG 500
CategoryMusic Mixer
LanguageEnglish

Summary

Welcome to the HOG

Introduction

Overview of HOG consoles, their features, and design.

Operational Overview

How HOG compares to other consoles for different user types.

Using this Handbook

Guidance on navigating and utilizing the manual effectively.

Terminology

Definitions of key terms used throughout the manual.

Safety Information

Problem Solving

Diagnosing and resolving issues like crashes and bugs.

Software Updates

Information on obtaining and installing software updates.

Getting Additional Help

Contact details for support and assistance.

Finding Your Way Around

Programmer

Description of the programmer section and its primary controls.

Playback Masters

Explanation of the playback faders and their functionality.

Menu Banks

Accessing presets and palettes via the console's menu banks.

Displays

Details on the console's LCD screens and information output.

Navigation

Methods for navigating console displays using cursor keys.

Getting Started

Connecting the Cables

Instructions for connecting external devices and DMX cables.

Power on

Steps for powering up the console and selecting a show.

Fixture Selection and Patching

Process for selecting and patching fixtures for a show.

Quick Start

Setup the Console

Initial steps to set up the console for operation.

Program a Cue

Step-by-step guide to programming a basic cue.

Record the Cue

How to record the programmed look as a cue.

Setting up the Stage for XYZ Mode

Calibration process for XYZ mode positioning.

Programming

Programmer Overview

Explanation of the programmer section and its three-step process.

Selecting Fixtures

The initial step in programming, focusing on fixture selection.

Adjusting Parameters

General guide to adjusting fixture parameters using wheels and keys.

Recording Cues with Time

How to set fade and delay times when recording cues.

Groups and Palettes

Creating and Modifying Groups

How to create and manage fixture groups for selection.

Creating and Modifying Palettes

How to create and manage palettes for parameter settings.

Copying and Moving

Step-by-step guide for copying and moving items.

Merging Groups or Palettes

How to combine groups or palettes.

Cues, Cuelists, and Pages

Manipulating Cues

General overview of editing, copying, and moving cues.

Cuelists

Managing and organizing sequences of cues.

Pages

Organizing cuelists into pages for quick access.

Template Pages

How to set up cuelists that appear on all pages.

Advanced Programming

Tracking

Explanation of the console's tracking behavior.

Cloning (Copying) Parameters

Copying parameter and timing information between fixtures.

Removing Programming

Cancelling modifications using Backspace and Undo.

Fan

Automatically programming symmetrical looks across fixtures.

XYZ Mode

Programming with XYZ Coordinates

Programming fixture positions using 3D XYZ coordinates.

Calibration

The process of calibrating fixtures for XYZ mode.

Recording Cues with XYZ

Recording XYZ information into palettes, not cues.

Mini Effects Engine

Using the Effects Library

Utilizing pre-recorded effects from the console's library.

Recording Effects

How to record effects into a cue.

Adjusting Rate, Size, and the Center Point

Modifying effect parameters like rate and size.

Making Custom Effects

Creating new effects by combining existing ones.

Cuelists

Cuelist Window

The main window for viewing and editing cuelists.

Timing

Understanding wait, delay, and fade times for cues.

Special Cues

Details on Mark Q and Insert Link cues.

Macrocues and Macros

Recording and replaying sequences of key presses.

Playback

Masters

Overview of the playback masters (faders and buttons).

Other Playback Controls

Controls like Grand Master, DBO, and Goto.

Master Precedence

Rules for resolving parameter conflicts between masters.

Chases

Creating and controlling chases.

Saving and Merging Shows

Saving a Show

Step-by-step guide for saving a show to disk.

Merging Shows

Combining items from different shows into the current show.

Creating a New Show

Three methods for starting a fresh, blank show.

Customising the Console

Programming and Playback Defaults and Settings

Configuring default programming and playback behaviors.

Hardware Control

Adjusting console hardware settings like LCD contrast and backlight.

Console Locking

Options for locking the console's programming and functions.

Updating Software

How to download and install software updates.

Console Inputs

MIDI Timecode

Using MIDI Timecode for playback control.

MIDI

Overview of MIDI capabilities and usage.

MIDI Show Control Messages (MSC)

How MSC messages are implemented and mapped.

24 Hour Clock

Setting time, date, and programming daily/hourly triggers.

Frequently Asked Questions

Hardware

Troubleshooting common hardware problems.

Setup

Solutions for erratic DMX output or patching issues.

Programming

Common programming issues like missing parameters or cues.

Playback

Troubleshooting playback issues like timing and cue behavior.

Extended Key Chart

Pig functions

Functions accessed by pressing the Pig key with other commands.

Setup functions

Special functions accessed via Setup and other keys.

External Keyboard

How external keyboard keys duplicate console keys.

Key Mapping

How console commands map to physical keyboard keys.

Fixture Library

The files, and what they do

Explanation of files related to the fixture library.

Making a new fixture

Creating new fixture files for custom fixtures.

Writing a fixture file

Format and structure of a typical library file.

XYZ Information

Required elements for the XYZ system to function.

Hardware Notes

MIDI Ports

Description and wiring of the console's MIDI ports.

DMX-512 Ports

Description and wiring of the console's DMX-512 output ports.

RS232 Serial Port

Description and wiring of the RS232 serial port.

VGA Port

Description and wiring of the VGA port.

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