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4. Appendices
AMBIENCE effect block
These are reverberation-type effect models such as delay, reverb,
and echo.
Tape echo simulator
This effect model simulates the characteristic tape echo effect
produced by recording sound on analog magnetic tape and
playing it back from a playback head located at a slight distance
from the recording head.
ECHO PLUS “ECHO+”
This simulates a tape echo. Pitch discrepancies produced by
unevenness in the rotational speed, and the distortion and loss
of audio quality due to the magnetic tape are also simulated.
Knob 1 TIME Adjusts the delay time.
Knob 2
FEEDBACK
Adjusts the feedback amount (delay repeats).
Knob 3 TONE Adjusts the tonal quality of the echo.
Knob 4 ——— ————
Knob 5 MIX Adjusts the mix amount of the echo.
MULTI HEAD ECHO “MH ECHO”
This simulates a tape echo with four playback heads. The
distortion and loss of audio quality due to the magnetic tape
are also simulated.
Knob 1 TIME Adjusts the delay time.
Knob 2
FEEDBACK
Adjusts the feedback amount (delay repeats).
Knob 3 TONE Adjusts the tonal quality of the echo.
Knob 4 ECHO 1: Conventional echo.
2: The delayed sound produces a
rhythm of “ta-ta-ta (rest).”
3: The delayed sound produces a
rhythm of “ta (rest) ta-ta.”
4: The delayed sound produces a
rhythm of “ta-ta (rest) ta.”
5: The delayed sound produces a
rhythm of “ta-ta-ta-ta.”
Knob 5 MIX Adjusts the mix amount of the echo.
Delay
STEREO DELAY “ST DLY”
A stereo delay with a time difference between the left and right
channels adds a spacious feeling.
PING-PONG DELAY “PP DLY”
This is a stereo delay where the sound bounces between the
left and right channels.
Knob 1 TIME Adjusts the delay time.
Knob 2
FEEDBACK
Adjusts the feedback amount (delay repeats).
Knob 3 TONE Adjusts the tonal quality of the delay.
Knob 4 ——— ————
Knob 5 MIX Adjusts the mix amount of the delay.
Reverb
This effect model simulates the reverberation of a room or
concert hall, or the reverberation produced by a plate or spring
reverb device.
ROOM “ROOM”
This simulates the reverb of small studio-sized rooms to
medium-sized rooms such as a garage.
HALL “HALL”
This simulates the reverberation of medium-sized halls to large
halls.
PLATE “PLATE”
This simulates a plate reverb device.
SPRING “SPRING”
This effect model simulates the spring reverb devices built into
guitar amps etc.
Knob 1 TIME Adjusts the length of reverb.
Knob 2 ——— ————
Knob 3 TONE Adjusts the tone of the reverb.
Knob 4 ——— ————
Knob 5 MIX Adjusts the mix amount of the reverb.
ECHO+ROOM “ECHO RM”
This is a dual effect model that lets you simultaneously use
both a room reverb and a stereo delay.
ECHO+HALL “ECHO HL”
This is a dual effect model that lets you simultaneously use
both a hall reverb and a stereo delay.
ECHO+PLATE “ECHO PL”
This is a dual effect model that lets you simultaneously use
both a plate reverb and a stereo delay.
Knob 1 TIME Adjusts the delay time.
Knob 2
FEEDBACK
Adjusts the feedback amount (delay repeats).
Knob 3 TONE Adjusts the tone of the delay sound.
Knob 4 ECHO Adjusts the mix amount of the delay
sound.
Knob 5 REVERB
Adjusts the mix amount of the reverb.
AMBIENCE
Knob 1 Knob 2 Knob 3 Knob 4 Knob 5
TIME FEEDBACK TONE ECHO MIX/REVERB
ECHO PLUS 60[mS]...3[SEC] 0...10 1...10 — 0...10
MULTI HEAD ECHO 180[mS]...3[SEC] 0...10 1...10 1, 2, 3, 4, 5 0...10
STEREO DELAY 0[mS]...3[SEC] 0...10 1...10 — 0...10
PING PONG DELAY 0[mS]...3[SEC] 0...10 1...10 — 0...10
ROOM 1...10 — 1...10 — 0...10
HALL 1...10 — 1...10 — 0...10
PLATE 1...10 — 1...10 — 0...10
SPRING 1...10 — 1...10 — 0...10
ECHO+ROOM 0[mS]...2[SEC] 0...10 1...10 0...10 0...10
ECHO+HALL 0[mS]...2[SEC] 0...10 1...10 0...10 0...10
ECHO+PLATE 0[mS]...2[SEC] 0...10 1...10 0...10 0...10