5-2
Editing Conventions
Object Type and ID
Velocity maps Factory-preset or user-programmed curves that affect the K2661’s 
response to, and MIDI transmission of, attack velocity values.
Pressure maps Factory preset or user-programmed curves that affect the K2661’s 
response to, and MIDI transmission of, pressure (aftertouch) values.
Intonation tables Factory preset or user-programmed tables that affect the intervals 
between the twelve notes of each octave.
Master tables The values that are set for the global control parameters on the 
Master-mode page, as well as the settings for the parameters on the 
CHANNELS page in MIDI mode, and the programs currently assigned to 
each MIDI channel.
Fader tables MIDI Controller assignments defined on the MIDI Faders pages.
Name tables Contains a list of dependent objects needed by the other objects in a file at 
the time the file was saved.
Macros List of disk files to be loaded into the K2661’s memory at start-up time.
Object Type and ID
The K2661 stores its objects in RAM using a system of ID numbers that are generally organized 
into banks of 100. Each object is identified by its object type and object ID; these make it unique. 
An object’s type is simply the kind of object it is, whether it’s a program, setup, song, or 
whatever. The object ID is a number from 1 to 999 that distinguishes each object from other 
objects of the same type. For example, within the 200s bank, you can have a setup, a program, 
and a preset effect, all with ID 201; their object types distinguish them. You can’t, however, have 
two programs with ID 201.
ROM (factory preset) objects have ID numbers in a number of banks. When you save objects that 
you’ve edited, the K2661 will ask you to assign an ID. If the original object was a ROM object, 
the K2661 will suggest the first available ID. If the original object was a RAM object, you’ll have 
the option of saving to an unused ID, or replacing the original object.
Objects of different types can have the same ID, but objects of the same type must have different 
IDs to be kept separate. When you’re saving an object that you’ve edited, you can assign the 
same ID to an existing object of the same type, but if you do, the new one will be written over 
the old one. For example, if you assign an ID of 1 to a program you’ve edited, the K2661 will ask 
you if you want to “replace” the ROM program currently stored with that ID. We’ll discuss this 
further in Saving and Naming on page 5-3.
Many parameters have objects as their values—the VelTouch parameter on the Master-mode 
page, for example. In this case, the object’s ID appears in the value field along with the object’s 
name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is 
especially convenient for programs, since their ID numbers are the same as their MIDI program 
Object Type Object ID Object Name
Program 201 Hot Keys
Setup 404 Silicon Bebop
Velocity Map 1 Linear
Sample 3 Hey Moe