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LabJack UE9 - Page 59

LabJack UE9
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Feedback Command:
Byte
0
Checksum8
1
0xF8
2
0x0E
3
0x00
4
Checksum16 (LSB)
5
Checksum16 (MSB)
6
FIOMask
7
FIODir
8
FIOState
9
EIOMask
10
EIODir
11
EIOState
12
CIOMask
13
CIODirState
Bits 7-4: Direction
Bits 3-0: State
14
MIOMask
15
MIODirState
Bits 6-4: Direction
Bits 2-0: State
16
DAC0 (LSB)
17
DAC0
Bit 7: Enabled
Bit 6: Update
Bits 3-0: Upper 4 bits output
18
DAC1 (LSB)
19
DAC1
Bit 7: Enabled
Bit 6: Update
Bits 3-0: Upper 4 bits output
20-21
AINMask
22
AIN14ChannelNumber
23
AIN15ChannelNumber
24
Resolution
25
SettlingTime
26
AIN1_0_BipGain
27
AIN3_2_BipGain
28
AIN5_4_BipGain
29
AIN7_6_BipGain
30
AIN9_8_BipGain
31
AIN11_10_BipGain
32
AIN13_12_BipGain
33
AIN15_14_BipGain
Response:
Byte
0
Checksum8
1
0xF8
2
0x1D
3
0x00
4
Checksum16 (LSB)
5
Checksum16 (MSB)
6
FIODir
7
FIOState
8
EIODIr
9
EIOState
10
CIODirState
11
MIODirState
12-13
AIN0
14-15
AIN1
16-17
AIN2
18-19
AIN3
20-21
AIN4
22-23
AIN5
24-25
AIN6
26-27
AIN7
28-29
AIN8
30-31
AIN9
32-33
AIN10
34-35
AIN11
36-37
AIN12
38-39
AIN13
40-41
AIN14
42-43
AIN15
44-47
Counter0
48-51
Counter1
52-55
TimerA
56-59
TimerB
60-63
TimerC
IOMask: Mask each bit of digital I/O individually. If a bit is 1, then the new direction and state values will be written to that bit
of I/O. If a bit is 0, only a read of state and direction will be done.
59