P06 - 4 = COIN 2: NUMBER OF BONUS CREDITS GIVEN AT
BONUS LEVEL 2
(Default OFF) (Adjustable OFF – 99)
This sets the number of bonus credits that are given when credit Level 2 is reached.
This Bonus amount is the additional number of credits required above the base
price. It can be set to either OFF, or 1 to 99 bonus credits; the default setting is
“OFF” this mean that the P06-5 will not open.
P06 – 5 = COIN 2: NUMBER OF COINS REQUIRED TO
REACH BONUS CREDIT LEVEL 3
(Default OFF) (Adjustable OFF – 99)
This sets the number of coins (or Bill Acceptor pulses) that is needed to be inserted
into coin mechanism 2 to reach the bonus credit level 3. It can be set to OFF for no
bonus or between 1 to 99 coins, but the setting value must be higher than setting
value of P06-3, the default setting is “OFF” and if set to OFF this mean that the
P06-6 will not open.
P06 -6 = COIN 2: NUMBER OF BONUS CREDITS GIVEN AT
BONUS LEVEL 3
(Default OFF) (Adjustable OFF – 99)
This sets the number of bonus credits that are given when credit Level 3 is reached.
This Bonus amount is the additional number of credits required above the base
price. It can be set to either OFF, or 1 to 99 bonus credits; the default setting is
“OFF”.
P07 = ATTRACT SOUND
(Default ON) (Adjustable ON/OFF)
This setting controls whether or not there is sound in attract mode.
P08 = GAME DIFFICULTY LEVEL
(Default 4) (Adjustable 1 -5)
This setting controls the overall difficulty of the game by changing the speed of the
blocks during gameplay.
P09 = AVERAGE MINOR WIN PER GAME
(Default 4) (Adjustable 1 - 5)
This setting changes the game difficulty so that, on average, a player will win the
minor prize once every (1-5) games.
P10 = AVERAGE MAJOR WIN PER GAME
(Default 100) (Adjustable 1 – 1200)
This setting changes the game difficulty so that, on average, a player will win the
major prize once every (1-1200) games.
P11 = NUMBER OF MAJOR TICKETS
(Default 3000) (Adjustable 1 - 4975)
Set the number of tickets that will be paid out on a major prize win.