EasyManua.ls Logo

Lexicon LEXICON480LV4 - Page 110

Lexicon LEXICON480LV4
150 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Banks 13-14: the Ambience Programs
11-8
Program Descriptions
1 Car Interior (Random Hall)
It's a 4-door. Raise the value of Shape to make it a
station wagon. Raise pre-echo levels to close the
windows!
2 Living Room (Random Hall)
The average suburban type.
3 Bathroom (480 Hall)
Larger than average.
4 Kitchen Ambience (Ambience)
Can you find your disposal sound effect?
5 Kellars Cell (Random Hall)
No, it's not the padded cell. Small, deep, and the
surfaces are hard.
6 Small Foley (Ambience)
This program uses the Ambience algorithm for foley
applications. Moving Size from its 1.5M setting, will
cause the ambience bloom to "open up." Varying MIX
from 100% wet, will present the 19ms dry delay into the
audio path.
7 Warehouse (Ambience)
It's big — real big!
8 Airhead (Random Hall)
Take a pair of headphones, remove the elements and
replace the m with diffuser panels spaced 10" from your
ears. Now, hold a diffuser panel above your head. This
program eliminates the need for you to look as though
you are communicating with aliens. Use aggressively!
9 Dial It Up (Distression)
Telephone emulation — uses Frequency Distression.
0 Reverb Tail (Random Hall)
Not infinite. A very warm, very long reverberant
wash that makes a great fade. Unlike infinite, the inputs
are always active.

Table of Contents

Related product manuals