PCM 80 Pres
exicon, Inc. 1997 Printed in U.
PCM 80 Presets
PCM 80 presets are organized in 4 Banks (P0, P1, P2 and P3) of 50 presets/Bank (numbered 0.0 – 4.9). Press Program Banks repeatedly to cycle through the
Banks. Within each Bank, presets are functionally grouped. Turn SELECT to view the presets in the selected Bank. Press Load/✱ to load any displayed preset.
Each preset has one or more parameters patched to the front panel ADJUST knob. This gives you instant access to some of the most interesting aspects of the
effect. In addition, all of the presets marked with a T can be synchronized to tempo. To set the tempo, press the front panel Tap button twice in time with the beat.
(Tempo can also be dialed in as a parameter value, or it can be determined by MIDI Clock.) Be sure to try these effects synchronized with MIDI sequence and
drum patterns.
Multi Effects
Prime Blue ADJUST: Efx/Rvb X 0–127
ee stereo effects: 6-voice chorus, rhythmic echoes, and
erb. ADJUST changes the effect smoothly from chorus, to
rus with echoes, to chorus with echoes and reverb, to
erb with echoes, then to reverb only. T
EkoChorus ADJUST: FX Mix 0–127
-voice stereo chorus with echoes and stereo reverb.
Wet Chorus ADJUST: FX Mix 0–100
ick wet chorus combined with a small amount of reverb to
duce a large lush sound. Fattens up any track and is
ecially good for adding body to guitar.
Wet Chorus 2 ADJUST: FX Mix 0–100
ariation of Wet Chorus with a subtle amount of delays and
erb to produce just the right amount of ambience.
Wet Chorus 3 ADJUST: FX Mix 0–100
ariation of Wet Chorus 2 with even thicker chorus (border-
on a slight flange) and slightly modified delays.
Chorus Plate ADJUST: KorusMix 0–100
ooth rolling delays combined with an aggressively modu-
d reverb tail. Twisted for guitar.
Chorus Room ADJUST: Decay 0–80
w chorus applied to one side of the reverb. The speed of the
dulation follows input level.
ChorusToRvb ADJUST: Decay 0–127
ut level controls the relative mix of stereo chorus and
erb. Loud signals are mostly chorus, and the reverb level
mes up as the signal fades away.
Funkus Room ADJUST: LFO Rate 0–100
at on electronic pianos / keyboards. Strong modulation
lied to both delays and reverb tail.
Detune & Room ADJUST: Detune 0–127
ery tight room combined with separate pitch modulation on
left and right inputs.
Detune&Dbl ADJUST: Detune 0–127
ilar to Detune & Room, but several delay voices have been
ed to produce doubling effects.
Tight Space ADJUST: SplitWide 0–100
ight, dry ambience combined with left and right detune and
ay.
Flange >Rvb ADJUST: FX Mix 0–100
output of a flanger fed into a concert hall reverb.
Flange+Rvb ADJUST: FX Mix 0–100
ch 6-voice chorus in parallel with reverb.
X Eko Flange ADJUST: X-Fbk 0–100
tereo flanger with rhythmic echoes feeding into stereo
erb. ADJUST controls cross-feedback (which causes the
oes to bounce from side to side as they repeat). T
Glide > Verb ADJUST: FX Mix 0–100
ee stereo effects in series: gliding delays, rhythmic echoes
reverb.
Glide X-Ekos ADJUST: Eko Time 0–100
ilar to Glide > Verb, but ADJUST lets you dial in echo times
m 0-2 seconds. Feedback and cross feedback are com-
ed to create echo patterns that change as they repeat.
Detuned Ekos ADJUST: Ekos/Beat 1–24
e reverb combined with independent stereo delays. The
ay voices are diffused and modulated. The echoes are
hmic. T
1.8 StereoEqEkos ADJUST: Ekos/Beat 1–24
Six rhythmic echo voices are EQ’d and panned across stereo
space. ADJUST sets the number of repeats per beat. T
1.9 ADJUpMyEchos ADJUST: EchosLvl 0–10
Concert hall reverb with 4 panned echo voices in the back-
ground. T
Modulation Effects
2.0 FSw2 Elevate ADJUST: Feedback 0–99
Multiple echo voices with diffusion, modulation and a touch of
plate reverb. Footswitch 2 is patched to turn on the AR
Envelope which sweeps the master delay. T
2.1 Chorus &Pan ADJUST: LFO Rate 0–100
A moving chorus that shifts the output signal from left to right.
Increasing the Delay Master will smear the delay images.
2.2 Chorus&Amb ADJUST: MstChorus 0–100
Similar to Chorus&Pan but with an added ambience. T
2.3 6 Vox Chorus ADJUST: Less/More 0–50
Starting point for all chorus sounds. The Delay Master opens
or closes the spacing between the 6 delay voices.
2.4 Split C&E ADJUST: InputPan 0–100
The left input is processed into a lush 3-voice chorus with the
voice panners adjusted from center to left. The right input is
processed into a rhythmic 3-voice echo with the output panned
from center to right. ADJUST cross-pans the inputs. 0=L/R
stereo, 50=mono, 100=R/L stereo. T
2.5 Env:PanKorus ADJUST: Chorus 0–127
The AR Envelope drives the speed of the pan based on the
presence or absence of input signal.
2.6 6 Vox Flange ADJUST: MstrDepth 0–100
A rich stereo flanger with a touch of reverb.
2.7 Mod Max ADJUST: Mod Knob 0–50
Multiple parameters modulated together. With stereo input,
the LFO drives the input pans to each delay and reverb
processor. A definite "twist your head off" effect.
2.8 PreciseGlide ADJUST: Resonance 0–100
A very clean stereo gliding delay and reverb. T
2.9 Round 147 ADJUST: RotorRate 0–20
A big wooden rotary speaker cabinet miked fairly close.
3.0 FSw2 Rotary ADJUST: Width 0–100
A dual-rotor speaker cabinet with a very wide stereo spin and
a touch of ambience. ADJUST controls the width and direction
of the spinning rotors. 0=very wide L→R, 64=mono, 127=very
wide R→L. Footswitch 2 toggles slow and fast speeds. The AR
envelope is used to simulate the inertial drag as the rotors
speed up or slow down.
3.1 RotorCabinet ADJUST: Slow/Fast 0–1
Similar to FSw 2 Rotor, but ADJUST is used to toggle the
speed of the rotors between slow and fast. FX Width sets the
width and direction of the spin.
3.2 MIDI Rotary ADJUST: EkoFbk 0–100
Similar to FSw 2 Rotor, but with echoes added and the rotors
patched for MIDI control. MIDI AfterTouch toggles speed.
Press hard to spin fast, press hard again to spin slow. T
3.3 Tiled Rotary ADJUST: Slow/Fast 0–1
The RotorCabinet effect in a tiled room. Try it with background
vocals, as well as keyboard and guitar sources.
3.4 RotoWood ADJUST: Speed 0–10
ADJUST quickly advances the speed of the rotors. Increase
the Feedback Master for more upper rotor “howling”.
3.5 RandomImages ADJUST: ImageKnob 0–12
Individual input notes come out at random locations in
stereo image. Delays "creep" slowly out to new time valu
Best with solo instruments or voices. T
Special Effects
3.6 Under Water ADJUST: DrownKnob 0–10
Really pulls you under! This will submerge any track.
3.7 Thunder FX ADJUST: FlashTime 0–12
Produces a rolling clap of thunder from a percussive sou
(such as tom toms) and ethereal sweeps from synth pa
Driven by the AR Env, with ADJUST controlling the AR rele
rate. T
3.8 Thunder FX 2 ADJUST: FlashTime 0–12
A variation of Thunder FX. Zaps are produced by setting a
release rate. T
3.9 ChaosImpuls ADJUST: GldResp 0–10
Chaotic rhythms and detunings produced from the in
source. Try this with individual percussive hits.
4.0 DemonDescent ADJUST: GldResp 0–10
Dark reverb and modulated detuning are combined to cre
an eerie special effect.
4.1 RoughIdle FX ADJUST: Speed 0–12
Use this to mutate any steady, broad band source into a po
tuned combustion engine.
4.2 RoxStutter ADJUST: FX Mix 0–10
Use on strong rock and roll lead vocals. Trailing echoes
voices 3 and 4 go longer as the signal disappears. Delay
and 5 add more echo presence.
4.3 Split Pitch? ADJUST: SplitWide 0–12
Modulated varispeed in stereo. One side goes low as the o
side goes high. Good for special FX processing of vari
sources including synths and dialog.
4.4 TryTalk’n ADJUST: GldResp 0–10
A variation of Split Pitch with highly colored reverb
additional delay voices.
4.5 AutoInfinite ADJUST: FX Mix 0–10
With signal present, the reverb time runs long. With sig
absent, the infinite process is switched on. Once a sourc
running in the infinite process, you can play softer passa
against it which chorus and echo at the same time. T
4.6 Remove Cntr ADJUST: Cntr Fc 0–12
Filters and crosstalk cancellation remove mono material f
a stereo mix. ADJUST controls a low pass filter for the ce
channel frequencies — turn it up to add mono material b
into the mix.
4.7 V-Eliminate ADJUST: Cut Zone 0–12
A vocal eliminator. Removes mono material in the vocal ra
from a stereo mix. Mono low and high frequencies (kick, ba
snare cymbals, etc.) are kept in the mix. ADJUST controls
width of the elimination band. Phase cancellation will occ
the two outputs are summed to mono.
4.8 NoCenter Eko ADJUST: Center Fc 0–12
Similar to Remove Cntr with delays added to the proces
signal. You can add echoes to the left and right mate
without affecting the mono material (vocals, kick, or snare
a stereo mix or sub mix. ADJUST controls a low pass filte
the center channel frequencies. T
4.9 Rvb On L–R ADJUST: Decay 0–12
Similar to NoCenterEko, this effect adds dense plate rever
the left and right material without affecting the mono mate
in a stereo mix.
Program Bank 0