3-8
Algorithms and Parameters
Lexicon
CHAMBER/ROOM
This algorithm provides two independent reverbs
which can be used in mono in/stereo out, or stereo
in/stereo out configuration. Chamber provides an
even, relatively dimensionless reverberation, with
little change in color as the sound decays. Its
unobtrusive character makes it useful on a wide
range of program material. Room produces an
excellent simulation of a very small room which is
useful for dialog and voiceover applications, but
which may be too colored for some sustained
musical tones. Increasing the Size/Shape/Spread
parameters produces an excellent reverb and an
Infinite control allows you to freeze a signal for as
long as you like. The outputs of the two reverbs are
summed into a single stereo output.
2 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7
3 3.0 3.1 3.2
4 4.0 4.1 4.2
5 5.0 5.1 5.2
6 6.0 6.1 6.2 6.3
8 8.2
0 0.0 0.1 0.2 0.3 0.4
1 1.0 1.1 1.2 1.3 1.4
Controls Mix
Time:A
Design:A
Reflect:A
Echo:A
Time:B
Design: B
Modulation
Patches
*InRouting A InLvl A OutLvl B InLvl
Low Rt Mid Rt Crossover Rt HC Pre Delay
Size Diffusion Shape Spread RvbOutLink High Cut
*Mstr Dly/Lvl *Dly/Lvl L *Dly/Lvl R
*Mstr Dly/Fbk *Dly/Fbk L *Dly/Fbk R
*Mod:LFO1 *Mod:LFO2 *Mod:AR Env *Mod:Follow *Mod:Latch *Mod:Sw 1 *Mod:Sw 2
Patch 5 Patch 6 Patch 7 Patch 8 Patch 9Patch 4Patch 3Patch 2Patch 1Patch 0
Spin
*Mod:S&Hold*Mod:Delay
Custom *ADJUST *Control 1 *Control 2 KeyWord 2 KeyWord 3 KeyWord 4*Control 3 *Control 4 KeyWord 1
8.0 8.1 8.3 8.4 8.5 8.6 8.7 8.8
0.5
B OutLvl
5.3 5.4 5.5
Low Rt *Mid Rt Crossover Rt HC Pre Delay Infinite
Spread RangeLink High CutSpinSize Diffusion Shape Rate
6.4 6.5 6.6 6.7 6.8
7 8.0 8.1 8.2
Echo:B
*Mstr Dly/Fbk *Dly/Fbk L *Dly/Fbk R