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Microsoft Flight Simulator DOUGLAS DC-3 User Manual

Microsoft Flight Simulator DOUGLAS DC-3
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Either before takeoff or before you taxi
for takeoff, tighten the friction control to pre-
vent throttles from slipping.
Tailwheel.......locked
Make sure your tailwheel is locked when lined up
on runway.
Now you are ready
to advance your throttles for takeoff. Advance
them evenly and steadily until you reach takeoff
power. As you do so;
Parking Brake ......release
The throttle movement should take a full
5 seconds.
Maintain takeoff direction by using your
rudder and if necessary, your throttles. Rud-
der control is available directly after you reach
takeoff power. Use throttles in cross-winds or
to off-set swerve of the airplane. As in taxiing,
maintain direction in a crosswind by applying
additional power to the upwind engine.
In a normally loaded airplane, the tail-
wheel usually comes up by itself. You can assist
tail lift by slight forward pressure on the control
column.Whentheairplanehasattainedying
speed (85 - 90 mph under normal conditions)
you can break the ground using gentle back pres-
sure on the control column.
Heavy load Takeoff: When you are tak-
ing off with a heavily loaded airplane, bring the
tail up to a straight and level position as soon as
possible and holding the airplane on the ground,
allow it to attain safe airspeed according to the
load.
Short eld Takeoff: In taking off from
ashorteld,holdtheairplanewithbrakesuntil
you have advanced the throttles from 25” to 30”
Hg. manifold pressure. Release brakes, raise the
tailtostraightandlevelightpositionassoonas
possible and ease your airplane off the ground
assoonasyouattainminimumyingspeed.
Donotallowtheairplanetoyitself off the
ground.
Useapstoshortenyourtakeoff run.
Cross-wind takeoff
When you make a cross-wind takeoff, gain
sufcientspeedtoensurepositiveruddercontrol
before lifting the tail. As long as you have rudder
control, you can co-ordinate rudder and throttles
to maintain a straight takeoff path.
Attain enough speed to remain airborne
once yo have broken ground.
Since your airplane begins to drift when
it becomes airborne you must crab into the wind
tomaintainstraightight.Onceyouhavebegun
to crab, do not allow the landing gear to touch
the ground. Damage to the gear or to the airplane
may result.
As soon as the airplane is clear of the
ground, retract the gear. Hold a minimum climb
until you get safe single engine speed. This speed
varies with gross weight of the airplane but is be-
tween 110 mph and 120 mph. IAS
Landing Gear ........Up
To retract landing gear
1. Pilot signals............. “Gear UP”
2. Release the safety latch from the
oorcatch
3. Safety latch................Full up
4. Gear lever...................UP
5. When landing gear is up and locked, re-
turn the gear lever to NEUTRAL. The red warn-
ing light will burn.
To extend landing gear
1. Airspeed............160 mph IAS or less
2. Pilot signals............. “Gear DOWN”
3. Safety latch................Full up
4. Gear lever...................DOWN
5. Gear lever...................NEUTRAL
6. Green light...................ON
7.SafetyLatch......DOWN and LOCKED
Caution
Proper sequence in operation of the latch
and gear handle is important. Any operation of
the latch out of sequence results in inability to
latch gear in down position.
TAKEOFF
Normal Takeoff
Power Setting
...46” Hg.
26
GYROS...
Set and Uncaged
RESTRICTED
BEFORE
TAKEOFF
PROPELLERS
Full Forward
Max RPM
MIXTURES
Forward to
AUTO RICH
COWL FLAPS.......TRAIL
BOOSTER PUMPS....ON
25
AFTER TAKEOFF (CLIMB)

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Microsoft Flight Simulator DOUGLAS DC-3 Specifications

General IconGeneral
BrandMicrosoft
ModelFlight Simulator DOUGLAS DC-3
CategorySwitch
LanguageEnglish