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Native Instruments MASCHINE MIKRO MK3 User Manual

Native Instruments MASCHINE MIKRO MK3
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MASCHINE MIKRO MK3 MANUAL

Table of Contents

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Native Instruments MASCHINE MIKRO MK3 Specifications

General IconGeneral
PowerUSB bus-powered
Pads16
Other ControllersTouch strip
ConnectivityUSB
SoftwareMaschine Software
Dimensions12.6 x 1.77 inches
Weight2.2 lbs
System RequirementsmacOS 10.12 or later, Windows 10, Intel Core i5 or equivalent, 4GB RAM

Summary

Welcome to MASCHINE

MASCHINE Documentation

Details on information sources for MASCHINE, including Quick Start Guide, Manual, and online resources.

Document Conventions

Explains signage, text highlighting, and icon usage for understanding manual notation and potential issues.

New Features in MASCHINE 2.7.10

Highlights new features added to MASCHINE 2.7.10, including new hardware support.

New Features in MASCHINE 2.7.8

Details new features added to MASCHINE 2.7.8, including hardware support and software improvements.

New Features in MASCHINE 2.7.7

Lists improvements for MASCHINE 2.7.7, focusing on audio plug-in and pattern editor updates.

New Features in MASCHINE 2.7.4

Details new features in MASCHINE 2.7.4, including audio plug-in improvements and general enhancements.

New Features in MASCHINE 2.7.3

Outlines new features and improvements for MASCHINE 2.7.3, covering audio plug-ins and controller functionality.

Quick Reference

Introduces main areas and concepts of MASCHINE, covering project overview, hardware, and software.

MASCHINE Project Overview

Explains the structure and content of a MASCHINE Project, including sound content and arrangement.

MASCHINE Hardware Overview

Provides a basic reference of the MASCHINE hardware controller, detailing its main sections.

MASCHINE Software Overview

Details the MASCHINE software interface, covering header, browser, arranger, control area, and pattern editor.

Basic Concepts

Important Names and Concepts

Defines key MASCHINE terms: Arranger, Browser, Effect, Event, Group, Ideas View, Master, Pattern, Plug-in, Project, Scene, Section, Song view.

Adjusting the MASCHINE User Interface

Explains how to adjust the MASCHINE GUI, including interface size, view switching, and showing/hiding elements.

Common Operations

Covers frequent operations like adjusting volume, swing, tempo, undo/redo, and focusing on elements.

Native Kontrol Standard

Describes the NKS software instrument format and its integration with MASCHINE and KOMPLETE KONTROL hardware.

Stand-Alone and Plug-in Mode

Explains the differences between running MASCHINE as a standalone application or as a plug-in within a host.

Preferences

Details the Preferences panel for specifying various settings for MASCHINE, covering General, Audio, MIDI, and Default pages.

Integrating MASCHINE into a MIDI Setup

Explains how to integrate MASCHINE into a MIDI setup, covering synchronization and MIDI mode.

Syncing MASCHINE using Ableton Link

Describes how to synchronize MASCHINE with Ableton Link on the same network for beat, phase, and tempo alignment.

Browser

Browser Basics

Introduces general concepts about the Browser, including its role in organizing and categorizing projects, sounds, and samples.

The MASCHINE Library

Explains the MASCHINE Library's function in organizing and accessing files, including factory content and user content.

Searching and Loading Files from the Library

Details how to search for and load files from the MASCHINE Library using various tools and filters.

Additional Browsing Tools

Covers useful tools in the Browser's Control bar for finding and checking files, such as Autoload and Prehear.

Using Favorites in the Browser

Explains how to use Favorites to quickly view and browse frequently used items, serving as an additional filter.

Editing the Files’ Tags and Properties

Describes how to assign and edit tags and properties to MASCHINE files using the Attribute Editor for easier browsing.

Loading and Importing Files from Your File System

Explains how to browse your file system and import desired folders into your MASCHINE Library via the FILES pane.

Locating Missing Samples

Provides guidance on locating missing Samples when loading a MASCHINE Project, with options to ignore or locate them.

Using Quick Browse

Describes the Quick Browse feature for quickly recalling search queries and finding files with a single click.

Managing Sounds, Groups, and Your Project

Overview of the Sounds, Groups, and Master

Explains the hierarchical organization of objects in a MASCHINE Project: Sounds, Groups, and Master.

Managing Sounds

Details global editing functions for Sounds and Sound slots, including loading, pre-listening, renaming, and saving.

Managing Groups

Describes global editing functions for Groups, covering creation, loading, renaming, color changes, and saving.

Exporting MASCHINE Objects and Audio

Explains how to save single Groups or whole Projects, and how to export audio from various sources.

Importing Third-Party File Formats

Covers importing REX files and MPC programs into MASCHINE, detailing supported parameters and formats.

Playing on the Controller

Adjusting the Pads

Explains how to optimize pad reaction to playing, covering pad modes, base key, choke groups, and link groups.

Adjusting the Key, Choke, and Link Parameters for Multiple Sounds

Details how to adjust Key, Choke, and Link parameters for multiple Sounds simultaneously.

Playing Tools

Introduces intuitive playing tools like Mute/Solo, Choke All Notes, Groove, and Hardware Shortcuts.

Performance Features

Covers performance features inspired by KOMPLETE KONTROL, including Scale, Chord, and Arp engines.

Using Lock Snapshots

Explains how to create, update, or recall Lock snapshots for quick parameter recall and live performance.

Working with Plug-ins

Plug-in Overview

Provides a general overview of Plug-ins, including where to find them, how to adjust settings, and manage them.

The Sampler Plug-in

Details the Sampler Plug-in, its parameters, and how to use it for playing back samples and shaping sounds.

Using Native Instruments and External Plug-ins

Explains how to load, adjust, and manage Native Instruments and external VST/AU plug-ins within MASCHINE.

Using the Audio Plug-in

Loading a Loop into the Audio Plug-in

Guides on loading audio loops into the Audio Plug-in, including drag-and-drop and browser integration.

Editing Audio in the Audio Plug-in

Details how to access the Audio Plug-in Editor for editing audio, including range adjustment and destructive edits.

Using Loop Mode

Explains the Loop mode for the Audio Plug-in, its playback behavior, and waveform visualization.

Using Gate Mode

Describes Gate mode for chopping and pitching samples, and editing MIDI events in the Pattern Editor.

Using the Drumsynths

Drumsynths – General Handling

Covers general use and features of Drumsynths, including managing plug-ins, engines, and parameter organization.

The Kicks

Details the Kick Drumsynth, its various engines (Sub, Tronic, Dusty, Rasper, Snappy, Bold, Maple, Push), and their parameters.

The Snares

Describes the Snare Drumsynth, its engines (Volt, Bit, Pow, Sharp, Airy, Vintage, Chrome, Iron, Clap), and parameters.

The Hi-hats

Explains the Hi-hat Drumsynth, covering its engines (Silver, Circuit, Memory, Hybrid) and their parameters.

The Percussions

Details the Percussion Drumsynth, including its engines (Fractal, Kettle, Shaker) and their parameters.

Using the Bass Synth

Bass Synth – General Handling

Covers general use and features of the Bass Synth, including managing plug-ins and parameter organization.

Bass Synth Parameters

Details the parameters of the Bass Synth, covering OSC, Filter, Envelope, and Advanced pages.

Working with Patterns

Pattern Basics

Provides general points on Patterns and the Pattern Editor, covering event creation, editing, and navigation.

Recording Patterns in Real Time

Explains how to record Patterns in real time using the controller, covering overdub and replace modes, metronome, and count-in.

Recording Patterns with the Step Sequencer

Details how to program Patterns using the step sequencer, covering step mode basics and event editing.

Editing Events

Covers various creation and editing commands for events/notes using mouse actions in the Pattern Editor.

Recording and Editing Modulation

Explains how to modulate parameters using Auto-write and the Control Lane, covering modulation vs. automation.

Creating MIDI Tracks from Scratch in MASCHINE

Guides on creating MIDI tracks from scratch for Sounds, covering MIDI automation and data export.

Managing Patterns

Details how to organize Patterns, Pattern slots, and Pattern banks, covering the Pattern Manager and Pattern Mode.

Importing/Exporting Audio and MIDI to/from Patterns

Explains how to export MIDI and audio from Patterns, and import MIDI to Patterns using drag-and-drop.

Audio Routing, Remote Control, and Macro Controls

Audio Routing in MASCHINE

Describes MASCHINE's audio routing system, covering hierarchical channels and customizing routings.

Using MIDI Control and Host Automation

Explains how to control MASCHINE parameters via MIDI and host automation, covering incoming and outgoing MIDI.

Creating Custom Sets of Parameters with the Macro Controls

Details how to create custom parameter sets using Macro Controls for live performance and parameter manipulation.

Controlling Your Mix

Mix View Basics

Explains the basic operation of the Mix view, comparing it to Arrange view and detailing its elements.

The Mixer

Describes the Mixer interface for adjusting level and routing settings of channels, including display modes and layouts.

The Plug-in Chain

Explains the horizontal bar listing Plug-ins loaded in a channel, detailing their arrangement and functionality.

The Plug-in Strip

Details the Plug-in Strip in Mix view, showing loaded Plug-ins and their individual panels.

Using Effects

Applying Effects to a Sound, a Group or the Master

Details the procedure for applying effects at Sound, Group, or Master level, including adding effects and other operations.

Applying Effects to External Audio

Explains how to apply effects to external audio signals routed into MASCHINE, covering input configuration and processing.

Creating a Send Effect

Guides on creating send effects by setting up Sounds/Groups and routing audio signals for shared effects.

Creating Multi-Effects

Describes creating multi-effect units by chaining Sounds or Groups, and organizing effects for live performance.

Effect Reference

Dynamics

Details dynamic effects like Compressor, Gate, Transient Master, Limiter, and Maximizer.

Filtering Effects

Explains filtering effects including EQ and Filter, covering their parameters and applications.

Modulation Effects

Covers modulation effects like Chorus, Flanger, FM, Freq Shifter, and Phaser, detailing their parameters and uses.

Spatial and Reverb Effects

Describes spatial and reverb effects such as Ice, Metaverb, Reflex, Reverb, and Plate Reverb.

Delays

Details delay effects including Beat Delay, Grain Delay, Grain Stretch, and Resochord.

Distortion Effects

Covers distortion effects like Distortion, Lofi, and Saturator, explaining their modes and parameters.

Perform FX

Describes eight complex multi-effects for live performance, including Filter, Flanger, Burst Echo, Reso Echo, Ring, Stutter, Tremolo, and Scratcher.

Working with the Arranger

Arranger Basics

Introduces the Arranger and its two views: Ideas view and Song view, explaining their purposes and switching between them.

Using Ideas View

Explains how to experiment with musical ideas, create Patterns, Scenes, and manage them in the Ideas view.

Using Song View

Details how to sequence Scenes into Sections to create a song arrangement, manage sections, and adjust their properties.

Sampling and Sample Mapping

Opening the Sample Editor

Explains how to access the Sample Editor in the software and enter Sampling mode on the controller.

Recording Audio

Covers recording audio signals, including opening the Record page, selecting source/mode, and arming/starting/stopping.

Editing a Sample

Details how to adjust sample start/end points and apply audio processing functions using the Sample Editor.

Slicing a Sample

Explains how to slice loops to extract sounds, export slices, and adjust slicing settings.

Mapping Samples to Zones

Describes creating Sounds with multiple Samples across keyboard and velocity ranges using Zones.

Appendix: Tips for Playing Live

Preparations

Provides tips on preparing for live performance, including hardware focus, pad customization, and CPU check.

Basic Techniques

Covers basic live performance techniques like Mute/Solo, Step Sequencer variations, and Note Repeat.

Special Tricks

Offers special tricks for live playing, such as changing pattern length, using loops, and loading long audio files.

Troubleshooting

Knowledge Base

Provides information on accessing the Online Knowledge Base for useful product information and issue resolution.

Technical Support

Details how to contact Native Instruments Technical Support for assistance with product issues not covered by documentation.

Registration Support

Information on contacting Registration Support for issues related to product activation procedures.

User Forum

Guides on how to use the Native Instruments User Forum to discuss product features and get community support.

Glossary

Arranger

Defines the Arranger as the main area for organizing melodies and rhythms, with Ideas view and Song view.

Song View

Explains Song view for combining Scenes and arranging them into a song on the Timeline.

Autoload

Describes the Autoload feature, which instantly loads selected items from the Browser into the current context.

Browser

Defines the Browser as the interface for accessing MASCHINE objects like Projects, Groups, Sounds, and Samples.

Bussing Point

Explains a bussing point as a signal path entry for accepting signals from various locations in the audio routing system.

Channel Properties

Defines Channel properties as parameter sets for Sound, Group, or Master, independent of Plug-ins.

Control Area

Describes the Control area as the central part of the MASCHINE window for adjusting parameters and properties.

Control Lane

Explains the Control Lane for editing automation points for automated parameters.

Control Mode

Defines Control mode as the default mode for the controller, allowing real-time play, record, and parameter adjustment.

Effect (FX)

Defines an effect as modifying audio material, including internal and VST/AU plug-in effects.

Event

Defines events as individual drum hits or notes that make up a Pattern, visualized as rectangles in the Step Grid.

Groove Properties

Explains Groove properties controlling rhythmic relationships and swing for events.

Group

Defines a Group as containing 16 Sound slots, insert effects, and unlimited Patterns.

Group View

Describes Group view in the Pattern Editor, showing events for all 16 Sound slots of a Group.

Ideas View

Explains Ideas view for experimenting with musical ideas without a timeline, creating Patterns and Scenes.

Insert Effect

Defines an insert effect as an effect directly inserted in the audio signal path for processing.

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