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NEC ASPILA EX - Do Not Disturb (DND); Call Forwarding; Follow Me

NEC ASPILA EX
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13
For more convenient use…
Do Not Disturb (DND)
DND
1
3
(
On-Hook
)
2
4
0
DND : Trunk Incoming Call
DND : Intercom Incoming Call
DND : Trunk & Intercom Incoming Call
DND : Transferred (CFW) Call
DND : Cancel
Call Forwarding / Follow Me
CALL1
8 ? ? ?
Extension Numbe
r
SPK
8 8
7
62
4 0
When Busy / No Answer
Cancel
?
CFW Condition
?
CFW T
yp
e
Immediate
When No Answer
Both Ring
2
4
3
FWD All Calls
FWD Outside Calls only
FWD Intercom Calls only
When you set DND function, DND Key’s lamp is lit and the Internal Dial Tone pattern is changed.
When you set Call Forwarding function, DND Key’s lamp flashes and Internal Dial Tone pattern is changed.
3
Follow Me
Conference
You can repeat this operation to add more parties.
You may be able to have up to 32 parties. (include your extension)
(
Talkin
g)
CONF
? ? ?
Extension Numbe
r
Trunk Ke
y
Tele
p
hone Numbe
r
? ?
(
Talk
)
CONF
<twice>
HOLD
8 2 6
(
Talkin
g)
? ? ?
Extension Numbe
r
Tele
p
hone Numbe
r
? ?
(
Talk
)
Basic Di
g
ital Telephone
9
HOLD
<twice>

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