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24.4 Get Proof of Play Total Number
This command is used in order to get Proof of Play total number.
1) The controller requests the monitor to get the total number of Proof of Play data.
Header Message Check code
Delimiter
SOH-'0'-Monitor ID-
'0'-'A'-'0'-'8'
STX-'C'-'A'-'0'-'6'-'0'-'3'-ETX BCC CR
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID : Specify the Monitor ID from which you want to get status.
Ex.) If Monitor ID is '1', specify 'A'.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'0'-'8' (30h, 38h) : Message length is 8 bytes.
Message
STX (02h): Start of Message
'C'-'A'-'0'-'6': Proof of Play command
'0'-'3' (30h,31h): Get Proof of Play Total Number command
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.5 “Check code” for a BCC calculation.
Delimiter
CR (0Dh): End of packet
2) The monitor replies the result the total number of Proof of Play data.
Header Message Check code
Delimiter
SOH-'0'-Monitor ID-
'0'-'B'-'0'-'C'
STX-'C'-'B'-'0'-'6'-'0'-'3'-TN(H)-
TH(L)-ETX
BCC CR
Header
SOH (01h) : Start of Header
'0' (30h) : Reserved
Monitor ID : Specify the Monitor ID from which you want to get status.
Ex.) If Monitor ID is '1', specify 'A'.
'0' (30h) : Message sender is the controller.
'A' (41h) : Message Type is "Command".
'0'-'C' (30h, 43h) : Message length is 12 bytes.
Message
STX (02h): Start of Message
'C'-'B'-'0'-'6': Proof of Play reply command
'0'-'3' (30h,31h): Get Proof of Play Total Number command
TN(H): Total Number (High byte)
TN(L): Total Number (Low byte)
ETX (03h): End of Message
Check code
BCC: Block Check Code
Refer to the section 4.5 “Check code” for a BCC calculation.