1. NVIDIA GeForce2 Ti
Memory Size:
SP6600TI/32M GeForce2 Ti 32MB on Board with DDRSDRAM
SP6600TI/32M-TV GeForce2 Ti 32MB on Board with DDRSDRAM +TV out
SP6600TI/64M GeForce2 Ti 64MB on Board with DDRSDRAM
SP6600TI/64M-TV GeForce2 Ti 64MB on Board with DDRSDRAM +TV out
GeForce2 Ti, redefines graphics for mainstream computers, delivering 1 billion pixels/sec. rendering
power and producing an amazing 6.4GB/sec. of bandwidth. The GeForce2 Ti provides consumers with
unprecedented visual experiences at mainstream price points.
Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically
enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L
engines so that each can run at maximum efficiency.
The NVIDIA Shading Rasterizer(NSR) combined with the blazing fill rate of an NVIDIA GPU, delivers
incomparable resolution and accuracy. Complex scenes are now rich with detail. Features such as per-
pixel bump mapping can be utilized to a more dramatic visual effect.
NVIDIA's high-definition video processor covers the most expensive part of HDTV by transforming your
computer into the optimal home entertainment system.
1.1 NVIDIA GeForce2 Ti DDR SDRAM Features
2ND-GENERATION GPU FEATURES
•Per-Pixel Shading •8 Texels Per Clock
•High Definition Video Processor •2nd-generation T&L Engines
•High Performance Hardware Anti-aliasing •Double Data Rate (DDR) Memory
•256-bit Graphics Architecture •Cube Environment Mapping
•AGP 4X with Fast Writes •Industry’s only true 32-bit Z/Stencil
•32-bit color •DirectX Texture Compression
•DXTC Support
PERFORMANCE
•1.0 Giga Texel Fill Rate •>31 Million Triangles/sec
•6.4GB/sec Memory Bandwidth •350 MHz RAMDAC
•Maximum 3D/2D resolution of 2048 x 1536 @ 75Hz
•Complete DirectX 7, DirectX 6 and DirectX 5 support
•Memory configurations, up to 64MB DDR SDRAM
VISUALLY STUNNING INTERACTIVE 3D
•Optimized DirectX and OpenGL acceleration •256-bit graphics engine
•8 texture-mapped, filtered, lit texels per clock cycle •Single pass multi-texturing
•HW Anti-aliasing •32-bit Z/stencil buffer
•High Quality Texture Filtering, including Anisotropic •Per-pixel lighting and shading
•Per-pixel dot product 3 bump mapping •Cub environment mapping •Projective textures
•Multi-texture and multi-pass
•Texture modulation •Light maps
•Reflection maps •Procedural textures
•DX6 texture compression •Fog and Depth Cueing
•Radial or linear •Per-vertex or per-pixel
•Advanced per-pixel, perspective-correct texturing and shading
•BRDF Support: Bi-Directional Reflectance Distrubtion Functions
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
•Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
•True-color hardware cursor
•Multi-buffering (double, triple, quad buffering) for smooth animation and video playback
HIGH-QUALITY HDTV/DVD PLAYBACK
•Independent hardware color controls for video overlay
•Hardware color space conversion (YUV 4:2:2 and 4:2:0)
•5-tap horizontal by 3-tap vertical filtering
•8:1 upscaling and downscaling
•Per-pixel color keying
•DVD sub-picture alpha blended compositing
•High Definition Video Processor (HDVP) for full-screen, full-frame video playback of all