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Pulsar Masterpiece 48 User Manual

Pulsar Masterpiece 48
59 pages
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MASTERPIECE
MANUAL
Masterpiece 216
Masterpiece 108
Masterpiece 48

Table of Contents

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Pulsar Masterpiece 48 Specifications

General IconGeneral
TypeMoving Head
Wattage1200W
Pan540°
Tilt270°
IrisYes
ControlDMX512
ColorsCMY Color Mixing
GobosRotating Gobos
FocusMotorized
EffectsPrism
Voltage220V - 240V

Summary

Masterpiece 108 PMX Channel to 256 DMX Slot Patch - Examples

Masterpiece 216 Enhanced Features

THE INITIAL SOFTWARE FOR THE MP216 IS 'MASTERPIECE MAIN No.2.2' - 28-09-99

Details the initial software version for the Masterpiece 216 model.

BACK PANEL

Inputs, Outputs, Fuses and Switches

Details the connections and protective components on the back panel.

FRONT PANEL

THE LEDS, SLIDERS AND PADS, THEIR FUNCTIONS AND USE

Explains the purpose and functionality of front panel controls and indicators.

Programming pads - Save Output To Scene - Making/Modifying/Deleting

Guides on saving, modifying, and deleting Scenes using dedicated pads.

Programming pads - Program Chase Sequence - Making Scene Chases

Instructions for creating and managing Scene Chases via programming pads.

Programming pads - Save Environment of Channel Levels, Scenes & Chases

Details on saving Environments including channel levels, scenes, and chases.

THE OUTPUT SELECT/VIEW/RELEASE PADS

Details the functions of the 6 pads for selecting, viewing, and releasing output channels.

PROGRAMMING - General, Concept

OPERATION

OTHER INFORMATION

THE RS232 TRANSMISSION PROTOCOL required is:

Specifies the required protocol for RS232 communication.

SERIAL FORMAT

Details the serial data format used for communication.

CABLE

Recommendations for the type of cable to use for connections.

INPUT/OUTPUT PROTECTION

Details on protection mechanisms for the unit's inputs and outputs.

HANDSHAKING

Details on the handshaking protocol for serial communication.

SPILLAGE OF DRINKS

Instructions for cleaning the unit in case of liquid spillage.

RESOLUTION

Explains the bit resolution for data transmission.

THE 18 SLIDERS

RELEASE SLIDERS

Explains how to disengage sliders from controlling levels or masters.

THE KEYBOARD

Describes the bottom row of 18 pads and their functions.

THE 18 KEYBOARD SELECT/RELEASE/VIEW PADS

Explains how to select, view, or release keyboard masters using the pads.

THE PROGRAMMING KEYS

SAVE OUTPUT TO SCENE

Function to save current channel levels as a Scene.

PROGRAM CHASE SEQUENCE - 2 types:

Overview of the two types of chases that can be programmed.

SAVE ENVIRONMENT OF CHANNEL LEVELS, SCENES & CHASES

Function to save Environments including channels, scenes, and chases.

Creating Scenes from scratch

Step-by-step guide for creating new Scenes from basic levels.

Programming Scene Chases

Detailed steps for programming Scene Chases.

Creating Environments from scratch

Step-by-step guide for creating new Environments.

Modifying scenes / Developing new scenes from existing ones

Process for editing existing Scenes or developing new ones from them.

Modifying Environments / Developing new Environments from existing ones

Process for editing existing Environments or developing new ones.

THE CHASE CONTROLS

SPEED

Details on controlling the speed of chases, calibrated in BPM.

SLOPE - 2 modes:

Explains the two modes for controlling chase crossfade time or percentage.

General - Concept

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