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Radio Shack 1850

Radio Shack 1850
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6. Check, Mate and Draw
When
the
c o m p u t e r puts your king
in
check
the
CHECK light
will come on.
If
a
gam e ends
in
checkmate,
the
MATE light
will
be
t u r n e d
on as
w e l l
(the
W H I T E
or
BLACK lights
indicate which side
has
been checkmated).
In
case
of a
stalemate
or
draw
by
threefold repetition
or
fifty
move rule,
the
DRAW light will
be
t u r n e d
on.
7.
New
Game
To start
a new
game press
|
NEW
GAME
|
when
it is
y o u r turn
to move.
New
game does
not
affect
the
level setting.
If
|
MULTI
MOVE
| or |
DISPLAY MOVE|
have been pressed, they
should
be
reset prior
to
starting
a new
game.
8. Take Back
When
it is
yo u r turn
to
move
you may
take back (erase)
the
last computer move
and
yo u r previous move.
To do
this press
|
TAKE BACK
I
. The
c o m p u t e r
will
show
you
where
the
pieces came from
and
w h e r e
you
should replace them.
The
Radio Shack
1850
can take back
up t o 8
times.
9.
Changing sides
If
you
wish
to
change sides with
the
co m p ut e r
you may do so
by pressing
|
PLAY
|
instead
of
making your move.
The
computer will play
the
next move
for you and y o u can g o o n
playing
for the
other side.
You
can
change sides
as
o f t e n
as y o u
like during
the
course
of
a game.
You can
even
press |
PLAY
|
after every move
and
make
the
compu ter play
an
enti re game against itself.
The
PLAY
] key is
also useful when
you
need help
and
w a n t
the
computer
to
suggest
a
move
for y o u .
If
you
w a n t
to
begin
a
game with
the
black pieces,
set u p t h e
board with
the
black pieces
at the
bottom. Press
|
NEW
GAME]
and
|
PLAY
| . The
c o m p u t e r will make
the
first move
for
white,
playing down from
the t o p o f the
board.
Note:
White King
is o n
square
D8
and black King
is o n
square
D1.
10.
Interrupt
When
the
co m p u t er
is
co m p u t i n g
a
move
you may
interrupt
it
by pressing
[
PLAY
| .
This will cause
it to
stop computing
and
play
the
best move
it
has found
so far.

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