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Roland EM-30 - Advanced Parameter Settings; More Parameters

Roland EM-30
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Lower).
See
also
page
24
for
the
Upper
parts.
LWR
Octv
works
in
much
the
same
way.
MDrShift
(Off,
dWN,
UP,
Default:
Off).
This
parameter
allows
you
to
shift
the
EM-50/30's
keyboard
in
order
to
play
drum/percussion
sounds
that
are
currently
not
acces-
sible.
See
also
“Playing
other
drum/percussion
sounds
(MDr
Shift)"
on
page
27.
TrpValue
(Transpose
interval)
(712-12,
Default:
1)
Use
this
parameter
to
transpose
the
EM-50/30
in
semitones.
What
exactly
will
be
transposed
depends
on
the
setting
for
the
TrpMode
parameter
(see
below).
If
you're
not
sure
what
trans-
position
is,
see
“Transpose”
on
page
23.
This
parame-
ter
can
also
be
selected
by
holding
down
the
[TRANS-
POSE]
button.
TrpMode
(Transpose
Mode)
(Default:
I-S)
This
parameter
allows
you
to
select
what
parts
(and
sections)
are
affected
by
the
Transpose
interval.
INT—Only
the
internal
(Realtime
and
Arranger)
parts
are
transposed.
SNG—Only
the
Recorder
(Song)
parts
are
trans-
posed.
MID-—Only
the
note
messages
received
via
the
EM-50/30's
MIDI
IN
connector
are
transposed.
Select
this
setting
if
you
want
to
play
to
a
song
you
play
back
using
an
external
seguencer
(or
your
computer)
with-
out
changing
your
fingering.
1-S—The
internal
(Realtime
and
Arranger)
and
Recorder
Song
parts
are
transposed.
1-M—The
internal
parts
and
the
note
messages
received
via
MIDI
IN
are
transposed.
S-M—The
Song
parts
and
the
note
messages
received
via
MIDI
IN
are
transposed.
ALL—AIl
sections
(internal,
Recorder,
and
MIDI)
are
transposed.
PB
Range
(Pitch
Bend
Range)
(0—24,
Default:
2)
This
parameter
allows
you
to
set
the
interval
you
obtain
by
pushing
the
BENDER/MODULATION
lever
fully
to
the
left
or
to
the
right.
You
can
set
this
parameter
in
semitone
steps,
with
a
maximum
of
24
semitones
(2
octaves),
the
default
value
being
“2”,
which
should
be
OK
in
most
situations.
Note:
Pitch
Bend
is
only
available
for
the
Upper1,
Upper2,
and
M.Drums
parts.
See
also
page
22.
DBeamCtr
(Default:
4)
This
parameter
allows
you
to
assign
a
function
to
the
EM-50/30's
D
Beam
Controller.
Please
note
that
not
all
functions
are
available
at
all
times.
This
usually
depends
on
whether
or
not
certain
Arranger
parts
can
be
accessed.
EM-50/30
Note:
If
you
plan
to
use
the
D
Beam
Controller
while
con-
trolling
the
Arranger,
it is
probably
a
good
idea
to
activate
the
Arr
Mem
function
(see
page
48).
One
final
note
before
we
get
down
to
the
available
parameters:
all
options
marked
with
a
“o”
apply
to
the
currently
active
Realtime
parts.
1-Modulation»—Select
this
function
if
you
want
the
D
Beam
to
duplicate
the
modulation
function
of
the
Bender/Modulation
lever.
2-Pitch
Bend
Up*—By
moving
your
hand
over
the
D
Beam,
you
can
bend
the
notes
of
the
Realtime
parts
upward
(make
them
sound
higher).
The
extent
to
which
a
Realtime
part
can
be
controlled
depends
on
the
PB
Range
setting.
3-Pitch
Bend
Down9—By
moving
your
hand
over
the
D
Beam,
you
can
bend
the
notes
of
the
Realtime
parts
downward.
The
extent
to
which
a
Realtime
part
can
be
controlled
depends
on
the
PB
Range
setting
(see
above).
Note:
In
the
case
of
the
two
Pitch
Bend
options,
the
D
Beam
value
is
added
to
the
current
setting
of
the
Pitch
Bend
axis
of
the
Bender/Modulation
lever.
But
the
sum
of
the
D
Beam
and
Pitch
Bend
values
cannot
exceed
the
Range
setting.
4—Cut&Reso
Up»—
(Only
for
Upper
1
and/or
2)
By
moving
your
hand
over
the
D
Beam,
you
can
vary
the
filter
setting
of
the
Upper
1
and/or
2
part
and
make
it
sound
brighter
and
more
“synthesizer-like”.
This
allows
you
to
create
some
nifty
filter
effects
that
are
particularly
useful
for
Dance/Techno
music.
When
you
move
your
hand
outside
the
D
Beam's
range,
the
Upper
1/2
part(s)
return
to
normal.
Note:
Some
Tones
already
use
the
highest
possible
Cutoff
value
by
default,
in
which
case
you
cannot
add
more
over-
tones
(by
opening
the
filter
even
further).
Note:
Sec
"Selecting
the
Upper
1
and/or
2
part(s)"
on
page
20
for
how
to
specify
which
Upper
part
is
affected
by
this
setting.
5-Cut&Reso
Down*—(Only
for
Upper
1
or
2)
By
moving
your
hand
over
the
D
Beam,
you
can
make
the
Upper
1/2
part(s)
sound
darker.
6,
7,
8-Arpeg
1/2/3
octaves—By
moving
your
hand
over
the
D
Beam,
you
trigger
arpeggios
(broken
chords)
based
on
the
notes
you
play
in
the
left
half
of
the
keyboard
(Arranger
or
Organ
mode).
Depending
on
the
setting
you
select
here,
the
notes
of
the
left
half
will
be
arpeggiated
over
1,
2,
or
3
octaves.
This
func-
tion
uses
the
Upper2
Part
for
playing
these
notes.
Note:
If
you
do
not
change
the
On
setting
of
the
Arr
Int
parameter
(see
page
48),
it
is
enough
to
play
one
note
for
major
chords,
two
for
minor
chords,
etc.
9,
10,
11-
Chord
1/2/3
Octv—
By
positioning
your
hand
inside
the
D
Beam's
range,
you
cause
the
EM-50/30
to
sound
the
notes
of
the
chords
you
play
in
the
left
half
of
the
keyboard.
You
could
use
this
function
to
add
syncopated
brass
or
guitar
“hits”
to
your
melody.
The
velocity
value
used
for
playing
these
ll
———NNN————
ps?
ss
——
hh
47
HSI15N3

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