6
Memory and Bank
1. Click the [PATCH] button.
The Patch Select window opens.
The selected memory is
shown in orange.
[NEW] button
Creates a new empty bank.
[DELETE] button
Deletes the selected bank.
[LOAD] button
Imports a bank.
[SAVE] button
Exports a bank as a file.
[WRITE] button
Saves an edited sound as a memory
in the bank.
[READ] button
Loads a memory from a bank.
[RENAME] button
Renames the selected memory.
[SEND ALL] button
Sends all (64) memories in the bank
to the SYSTEM-8.
[GET ALL] button
Receives all (64) memories stored on
the SYSTEM-8.
NOTE
All 64 memories are received into the currently selected
bank, overwriting the previous contents of that bank. If you
want to keep the state of the bank, create a new bank and
receive the memories into the newly created bank (p. 7).
“ i ” symbol
When you place the mouse cursor
(mouse pointer) over this, a list of
shortcuts appears.
Bank
A set of 64 memories is called a “bank.” By switching banks you can
access a large number of memories.
A bank of memories can be saved as a le.
Changing to Other Bank
1. Click the Bank eld.
The bank list window opens.
2. Click the bank that you want to recall.
By pressing the [
H
] [
I
] buttons located at the right of the bank eld, you can switch to the next
or previous bank.
Exporting the Bank
Here’s how to export a bank as a le.
1. Click the [SAVE] button.
The le name input window opens.
2. Enter a le name and save.
The le is exported.
Importing a Bank
1. Click the [LOAD] button.
The le selection window opens.
2. Select a le and load it.
The bank is loaded.
Bank
Memory 01
Memory 02
Memory 03
Memory 64