22
Chapter 2. Using Effects
 
: This indicates an effect that will be limited if Effect Limit mode (p. 19) is on.
The 
 
★
 
 symbol in the CTRL 1–3 columns indicates the parameters whose depth will be limited.
 
*2
 
: If “17. SLICER” is selected as the MFX, turning the CTRL 1 knob will select from the following TIMING PTN (timing patterns).
 
*3
 
: The TIMING PTN cycle will synchronize to the tempo of the longest sample to which the effect is applied.
However, if a pattern is playing, the TIMING PTN cycle will synchronize to the pattern tempo.
You can use RATE to adjust the rate as follows.
RATE minimum (CTRL 2 knob turned fully counterclockwise): One cycle of TIMING PTN is equivalent to one measure.
RATE maximum (CTRL 2 knob turned fully clockwise): One cycle of TIMING PTN is equivalent to an eighth note.
You can turn the CTRL 2 knob to select rates of one measure, 1/2 measure, 1/4 measure, or 1/8 measure.
 
*4
 
: Turn the CTRL 3 balance to the 12 o’clock position, turn the CTRL 1 pitch all the way to the right, and adjust the CTRL 2 threshold so that the 
sine wave plays appropriately for the input source. When you’ve finished setting the threshold, adjust the pitch and balance.
This is a useful way to supplement a kick drum sound.
 
*5
 
: The TIMING cycle will synchronize to the tempo of the longest sample to which the effect is applied.
However, if a pattern is playing, the TIMING cycle will synchronize to the pattern tempo.
 
20. VOICE TRANS.
FORMANT (FrM) EFFECT LEVEL (EFF) DIRECT LEVEL (dir)
 
Transforms a human voice into 
various other voices.
Adjusts the basic character (for-
mant) of the voice.
Adjusts the volume of the effect 
sound.
Adjusts the volume of the direct 
sound.
 
21. C.CANCELER
L-R BALANCE (L-r) LOW BOOST (Lo) HIGH BOOST (Hi)
 
Cancels the vocal or other sound 
localized at the center of the 
soundfield.
Find the point at which the un-
wanted sound is cancelled most 
effectively.
Boosts the low-frequency sound 
localized at the center of the 
soundfield, such as the bass.
Boosts the high-frequency 
sound.
 
22. SUBSONIC
PITCH (Pit) THRESHOLD (tHr) BALANCE (bAL)
 
Adds a low-frequency sine wave 
according to the volume that is 
being input to the effect. (
 
*4
 
)
Adjusts the frequency of the sine 
wave.
Adjusts the volume level at 
which the sine wave begins to 
sound.
Adjusts the volume balance of 
the direct sound and effect 
sound.
 
23. BPM LOOPER 
 
★
 
LENGTH (LEn) 
 
★
 
TIMING (oFF, 1–8)
LOOP SW (oFF, on)
 
Loops the input sound at a rapid 
rate.
Specifies the length of the loop. Specifies the timing (8th note 
units) at which the looped sound 
will play automatically within 
the measure. (
 
*5
 
)
 
*
 
 Set this to “oFF” if you don’t 
want the loop to play automati-
cally.
If you turn this on while playing 
sound, the sound at that moment 
will be looped. Turn this off to 
defeat looping.
 
24. DJFX LOOPER 
 
★
 
LENGTH (LEn) 
 
★
 
SPEED (-1.0–1.0)
LOOP SW (oFF, on)
 
This effect is essentially BPM 
LOOPER where TIMING is re-
placed by SPEED. You can 
change the playback direction 
and playback speed of the input 
sound, creating an effect as 
though you were manipulating a 
turntable.
Specifies the length of the loop. Adjusts the playback direction 
and speed. Turning the knob left 
of the 12 o’clock position will 
play the sound in reverse, and 
turning it right of the 12 o’clock 
position will play the sound for-
ward. Playback will stop at the 12 
o’clock position.
If you turn this on while playing 
sound, the sound at that moment 
will be looped. Turn this off to 
defeat looping.
 
Type
CTRL 1 (display) CTRL 2 (display) CTRL 3 (display)
P01
P02
P03
P04
P05
P06
P07
P08
P09
P10
P11
P12
P13
P14
P15
P16
SP-404_e.book 22 ページ 2006年3月3日 金曜日 午後2時46分