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Sega Shenmue User Manual

Sega Shenmue
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Go wherever you want to go, see whatever you want to see,
investigate whatever you want to investigate.
Here, the passage of time is realistic.
A refreshingly cool morning breaks and transforms into
a warm, sunny afternoon. The beautiful sunset of early evening
melds slowly into a quiet and still night.
When it rains, it rains. When it snows, it snows.
At times it continues without letting up.
Here, life is realistic.
There are people who take daily walks in the park, people
working hard everyday to make a living, shop owners
selling their goods, children playing, housewives gossiping…
everyone living their own unique everyday lives.
Yes, this world is a real world.
Meet and interact with numerous people.
Grow and learn through a variety of experiences.
A compelling and majestic drama that will engulf you
exists here.
-FREE-
Full Reactive Eyes Entertainment
1
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Sega Shenmue Specifications

General IconGeneral
PlatformDreamcast
GenreAction-adventure
DeveloperSega AM2
PublisherSega
Release Date (Japan)December 29, 1999
ModeSingle-player
DirectorYu Suzuki
ProducerYu Suzuki
MediaGD-ROM

Summary

STARTING GAME PLAY

ADVANCING THROUGH THE GAME

SAVING AND CONTINUING

Saving to a Game File

Saving game data to a file at a "Save Point" on memory card.

GAME MODES

Free Quest

Main mode for exploration, conversation, and information gathering.

QTE (Quick Timer Events)

Timed events requiring quick button presses to succeed.

Free Battle

Combat encounters using martial arts moves.

FREE QUEST MECHANICS

FREE QUEST INTERACTIONS

Conversation

How to initiate and conduct conversations with characters.

Action Selector (A.S.)

Making choices during events via the Action Selector prompt.

EXAMINATION AND LOCK-ON

Search and Zoom

Using first-person view and zoom for item examination.

Lock-on

Camera automatically zooming and focusing on specific items.

Lock-on Actions

Performing specific actions on locked-on items.

SYSTEM MENU AND ITEMS

System Menu Navigation

Accessing and navigating the in-game system menu.

QTE MECHANICS

QTE Events

Timed events requiring quick button presses to succeed.

QTE Battles

Combat QTEs executed similarly to other QTE events.

FREE BATTLE

Basic Controls

Overview of controller inputs for movement and actions in Free Battle.

Executing Moves

Performing various martial arts moves using button combinations.

Move Introduction

Lists Ryo's starting martial arts moves and their commands.

TRAINING SYSTEM

Martial Art Moves Scroll

Reviewing learned moves, commands, and proficiency levels.

Setting Training Methods

Selecting training types to improve specific move proficiencies.

TRAINING AND PRACTICE

SAVE POINT OPERATIONS

Save Point Menu

Menu for saving, training, and sleeping in Ryo's bedroom.

Saving Game Data

Saving current game data to a file.

Training Options

Modifying training methods.

CHARACTER INTRODUCTIONS

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