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Sega Time Stalkers User Manual

Sega Time Stalkers
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1
Thank you for purchasing Time Stalkers! Please note that this software is designed only
for use with the Sega Dreamcast console. Be sure to read this instruction manual thor-
oughly
before you start playing Time Stalkers.
STARTING AND SAVING . . . . . . . .2
THE STORY . . . . . . . . . . . . . . . . . . .4
CHARACTER INTRODUCTIONS . .5
CONTROLS . . . . . . . . . . . . . . . . . .6
COMMAND MENUS . . . . . . . . . .8
GAME DISPLAY . . . . . . . . . . . . . .10
GAME SYSTEM . . . . . . . . . . . . . . .12
TOWN ACTIONS . . . . . . . . . . . . .16
DUNGEON STRUCTURE
. . . . . . . .17
DUNGEON ACTIONS . . . . . . . . .18
BATTLE ACTIONS . . . . . . . . . . . . .20
COMMAND MENUS
(
TOWN AND DUNGEONS
)
. . . .22
SET-UP WINDOW
(
DUNGEONS
)
.24
COMMAND MENUS
(
BATTLES
)
. .25
STATUS SCREEN . . . . . . . . . . . . . .26
LEVEL-UPS AND MASTERY . . . . . .28
CAPTURING, GRAZING,
REARING . . . . . . . . . . . . . . . . . .30
QUESTS . . . . . . . . . . . . . . . . . . . . .32
Time Stalkers is a memory card
[
Visual Memory Unit,
or VMU
(
sold separately
)]
compatible game. To save
game files and to download mini-games, you must
have the amount of blocks of space available
shown to the right.
There is so much to Time Stalkers, that we couldn’t fit it into
one manual!! Whenever you see this icon, please refer to the
Time Stalkers website.
http://www.sega.com/timestalkers
TSManual2_3_00A 2/25/00 3:47 PM Page 2
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Sega Time Stalkers Specifications

General IconGeneral
BrandSega
ModelTime Stalkers
CategoryVideo Game
LanguageEnglish

Summary

Starting and Saving

Starting a Game

Learn how to begin a new game from the Mode Select Screen.

Continuing a Saved Game

Instructions on loading and resuming a previously saved game file.

Saving Game Progress

Explains the process of saving game progress within Sword's House.

Fast Save Functionality

Describes the fast save feature available for use within dungeons.

Character Introductions

Sword

Introduction to the main character, Sword, his traits and abilities.

Game Controls

Movement Controls (Town)

Explains controls for character movement and interaction in town.

Movement Controls (Dungeon)

Details controls for character movement and interaction within dungeons.

Battle Controls (Dungeon)

Outlines controls used during combat sequences within dungeons.

Command Menus Overview

Town Movement Commands

Lists available commands within the town movement menu.

Dungeon Movement Commands

Lists available commands within the dungeon movement menu.

Dungeon Battle Commands

Lists combat commands available to the player during dungeon battles.

Game System Mechanics

Dungeon Gameplay

Describes dungeons as core adventure areas with random generation.

Character Status Parameters

Explains character parameters like HP, MP, VIT, and Hunger Meter.

Leveling and Titles

Details how character levels and titles are gained and their effects.

Battles and Abilities

Registered Magic

Explains the use of magic, its attributes, and level progression, consuming MP.

Mastery Requirements

Explains mastering items and skills by meeting parameter requirements.

Dungeon Battle Mechanics

Covers party formation, ally monsters, and enemy aggression in battles.

Dungeon Actions

Battle Actions

Initiating Battles

Explains how to start battles using Check Mode or when monsters approach.

Ending Battles

Lists conditions for ending battles: defeating monsters, running, or character defeat.

Command Menu Details

Item Management

Details item management: equipping, using, dropping, identifying, and repairing.

Ally Management

Explains managing allies, releasing, inserting into capsules, and changing formations.

Battle Command Menus

Technique Attacks

Explains using techniques with weapons or bare hands, consuming VIT.

Registered Spell Attacks

Describes using registered magic spells, consuming MP.

Monster Capture

Details the process of capturing monsters when the 'Capture' skill is registered.

Set-Up Window (Dungeons)

Bonus Point Allocation

Explains how to allocate bonus points to enhance character parameters.

Status Screen

Character Attributes

Lists character attributes like Level, HP, MP, VIT, Hunger Meter, and Gold.

Basic Abilities Explained

Explains basic abilities such as Strength, Dexterity, Constitution, and Willpower.

Battle Abilities Explained

Details battle abilities like Attack Power, Penetration, Evade, and Armor.

Level-Ups and Mastery

Gaining Experience

Explains how to gain experience points (EXP) and increase character level.

Bonus Point System

Details receiving and allocating bonus points after leveling up.

Mastering Skills and Items

Explains mastering items and skills by meeting specific parameter requirements.

Capturing, Grazing, and Rearing

Capturing Monsters

Explains the process of capturing monsters during battles.

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