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Sega Sonic Shuffle User Manual

Sega Sonic Shuffle
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1
Thank you for purchasing Sonic Shuffle!
Please note that this software is
designed only for use with the
Dreamcast console. Be sure to read this
instruction manual thoroughly
before you start playing Sonic Shuffle.
4
STORY 2
DREAMCAST CONTROLLER & BASIC CONTROLS 3
CONTROLS 4
STARTING UP 5
THE MODES 5
THE GAME 9
EMBLEMS 9
HOW TO PLAY SONIC SHUFFLE 10
ICONS 10
CARD SELECTION SCREEN 10
SPACES 11
CARDS 16
FORCEJEWELS 17
GAME DISPLAY 20
CHARACTER INTRODUCTIONS 21
Sonic Shuffle is a memory card compatible game [Visual Memory
Unit (VMU) sold separately]. Four blocks of available memory are
required to save a game file.
Never turn OFF the Dreamcast power, remove the memory card or
disconnect the controller during saving or loading.
SonicShuffleManual10_13 10/13/00 2:10 PM Page 1
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Sega Sonic Shuffle Specifications

General IconGeneral
BrandSega
ModelSonic Shuffle
CategoryVideo Game
LanguageEnglish

Summary

Story Introduction

Dreamcast Controller and Basic Controls

Basic Controls

Lists the fundamental button functions and D-Pad/Analog Thumb Pad controls for the game.

Game Controls Overview

Starting Up the Game

Game Modes Explained

Story Mode

Details about the single-player story mode, including character and difficulty selection.

Continue Game

Option to resume a previously saved game.

Difficulty Settings

How to select the computer player's difficulty level.

Board Selection

The order in which boards are played in STORY mode.

Playing Order

How the player order is determined in STORY mode.

Game Rules and Instructions

Game Objective

Explanation of the game's objective and how Emblems are collected.

Cards Explained

Information on card meanings and their usage.

Spaces Explained

Details on the different types of spaces found on the game board.

Emblems

Details the five ways to acquire Emblems and tie-breaking rules.

How to Play Sonic Shuffle

Icons Overview

Description of the three icons displayed on screen during a turn.

Card Selection Screen

Instructions for playing cards from hand or reshuffling.

Board Spaces

Explanation of Plus Ring Spaces, Minus Ring Spaces, and Ring Space Combos.

Light and Darkness Modes

Details on the effects of Eggman's interference on game spaces.

Gameplay Mechanics

Battle Spaces

Information on triggering battles and combat mechanics.

Quest Spaces

Details on triggering or solving quests to earn Emblems.

Jump Spaces

Explanation of how jump spaces transport players to different board locations.

Special Jump Spaces

Describes board-specific jump spaces and character-specific spaces.

Event and Special Spaces

Event Spaces

Details on triggering mini-events and mini-games involving all players.

Mini-games and Results

Information on mini-game gameplay, results, and potential outcomes.

Mini-events

Explanation of the consequences of mini-events, such as winning/losing rings.

Precioustone Spaces

Information on spaces where Precioustones appear and battle triggers.

Void Precioustone Space

Details on special spaces that trigger events or allow stealing.

Special Game Spaces and Items

Jewel Shop Space

Description of the space where players can buy Forcejewels with rings.

Eggman Battle Space

Details on the space that triggers battles with special monsters.

No Entry Spaces

Information on spaces blocked by Stopnite Forcejewels.

Cards

Explanation of card limits, shuffling, and special card types.

Forcejewels

List and descriptions of various Forcejewels and their effects.

Forcejewel Effects

Forcejewel List

Details the effects of various Forcejewels like Shield Quartz, Warponite, and Deletite.

Game Display and Pause Menu

Game Display Elements

Description of elements shown on the game screen like rings and precioustones.

Pause Menu Options

Explanation of options available in the pause menu: Continue, Retry, Title.

Character Introductions

Sonic

Details Sonic's special movement and attack abilities.

Tails

Details Tails' special movement and attack abilities.

Knuckles

Details Knuckles' special movement and attack abilities.

Amy

Details Amy's special movement and attack abilities.

Unlockable Characters

Information on characters that become playable after fulfilling requirements.

E-102 Gamma

Details E-102 Gamma's special movement and attack abilities.

Chao

Details Chao's special movement and attack abilities.

Big

Details Big's special movement and attack abilities.

Super Sonic

Details Super Sonic's special movement and attack abilities.

Other Characters

Introduces non-playable characters like Lumina and Eggman.

Void

Details the character Void and his role in the game.

Illumina

Details the character Illumina and her role in the game.

Eggman

Details Eggman's role as an antagonist in the game.

Credits and Localization

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