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Jewel Shop Space
You can use rings to buy Forcejewels. The Forcejewels on sale differ from
shop to shop. See Page 17 for more about Forcejewels.
Eggman Battle Space
This space is one of the effects of the Eggman card. Landing on this will
trigger a battle with a special monster. Even when you only want to pass over this
space, you will be forced to fight.
No Entry Spaces
These spaces appear when a player uses a Stopnite Forcejewel. They
are impossible to cross for three turns or while Stopnite is in effect.
Forcejewels
SPEEDERALD
Use 2 cards for movement or battle.
HI-SPEEDERALD
Use 3 cards for movement or battle.
TURBO-SPEEDERALD
Use 4 cards for movement or battle.
MAX-SPEEDERALD
Use 5 cards for movement or battle.
SONIC-SPEEDERALD
Move 30 spaces in a random direction.
HYPNOTITE
Spin the card roulette and throw away all cards with the same value.
FIVEALIVE
You can move 5 spaces for 5 turns, but you can’t use a Forcejewel.
LOW MOONSTONE
Lessens the power of the Precioustone, and weakens the monsters.
REDUCITE
Reduce one player's area on the roulette.
WARP CRYSTAL
Randomly teleport to a different space.
PRECIOUSITE
Spin a card, and if you roll a 1, you'll jump straight to the Precioustone.
TELEPORT RUBY
The roulette will decide who you will be teleported near to.
SWAP JEWEL
The roulette will decide the player you will switch places with.
SHUFFIRE
Shuffle and redistribute everyone's Forcejewels.
STOPNITE
Block off a space for 3 turns so the other players can't pass.
BARRIER AMBER
For 5 turns, creates a barrier so other players can't pass you.
THIEF'S EYE
Spin the roulette to choose a player to steal a Forcejewel from.
MAHARAJITE
Use the roulette to swap your low card for another player's high card.
WASTONE
Spin the roulette to force one player to use a Forcejewel on
their next turn.
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You can hold up to a maximum of 7 cards at any time. Your own hand is displayed
on the screen of your VMU. If you are not using a VMU, your cards will be displayed
on screen. Press to reshuffle your cards so other players won’t know what they are.
The majority of cards are plain numbered cards with values of 1-6. There are also the
following extra cards:
Special Card
Play a Special card to perform one of the following three acts:
1. Roulette.
Stop the roulette between 1 and S (7) then move the same number of
spaces.
2. Exchange cards with another player.
3. Steal from another player.
Randomly take up to 7 cards.
Eggman Card
A roulette with 16 grades of
evil will spin if someone plays
the Eggman Card.
Eggman’s 4
Eggman may decide to
replace one of your 1 cards
for an Eggman 4. You can use
this card like any other 4.
Cards
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