8014868/YIF1/2020-10-19 • © SICK AG • Subject to change without notice 31
Commissioning
near < far
(continued)
5. Position object at teach point 2.
6. Press the select pushbutton. The LED Q1 far lights up.
7. Press the set pushbutton.
If the teach was successful, the setting is applied immediately. The
LEDs Q1 and Q2 ash twice simultaneously. If the teach was not suc-
cessful, the LEDs Q1 and Q2 ash alternately.
8. If necessary, perform ne teach. → See Chapter 8.3 on page 34
9. In order to leave teach mode, either press the select pushbutton
longer than 5 seconds or wait 5 minutes without pushing the pushbut-
tons.
far < near
(invertedbehavior)
Dx
35
1
0
Fig. 13: Setting switching points for switching window (inverted behavior)
1 Teach point far, position 1
2 Teach point near, position 2
Example: Window teach is to be performed for the Q1 switching output.
1. Position object at teach point 2.
2. Press the select pushbutton for longer than 5 seconds. The LED Q1
near lights up.
3. Press the set pushbutton.
If the teach was successful, the setting is applied immediately. The
LEDs Q1 and Q2 ash twice simultaneously. If the teach was not suc-
cessful, the LEDs Q1 and Q2 ash alternately.
4. If necessary, perform ne teach. → See Chapter 8.3 on page 34
5. Position object at teach point 1.
6. Press the select pushbutton. The LED Q1 far lights up.
7. Press the set pushbutton.
If the teach was successful, the setting is applied immediately. The
LEDs Q1 and Q2 ash twice simultaneously. If the teach was not suc-
cessful, the LEDs Q1 and Q2 ash alternately.
8. If necessary, perform ne teach. → See Chapter 8.3 on page 34
9. In order to leave teach mode, either press the select pushbutton
longer than 5 seconds or wait 5 minutes without pushing the pushbut-
tons.