OUT - Will increment the digit or indicator from zero to two when pressed. On the third push,
the digit for out, ball and strike will be reset to zero automatically.
HIT – Pressing this switch will turn the hit display on and off.
ERROR – Works same way as hit does.
ADDITIONAL FEATURES FOUND ON ADVANCED BASEBALL MODELS
AT BAT – To display the jersey number of the player at bat, enter the jersey number of the player
on the numeric keypad, and then press the switch labeled “AT BAT”.
AVERAGE – To display the batting average of the player at bat, enter the player’s average on the
numeric keypad, and then press the switch labeled “avg.”.
TEAM – When this switch is pressed, the scoreboard will indicate which team is at bat, changing
each time the switch is pressed. This display will automatically change when the “OUT” switch
has been pressed for the third time.
RULE – To display a numeric code to help explain the ruling of plays during a game, press the
appropriate number, then the “RULE” switch, to display that number. There is no standard
coding system, so it is usually printed in the program for the fans to interpret.
TRACK OPERATION (#4)
This mode will display a track clock, showing minutes, seconds, and tenths/hundredths of
seconds. The tenths and hundredths will show up on the Visitor score lamp-bank of the
scoreboard.
CLOCK OPERATION – To activate the clock, move the clock “ON/OFF” switch. To reset the
clock, simply press the “CLOCK SET” switch.
SOCCER OPERATION (#5)
VISITOR/HOME TEAM FOULS – Increments by one when pressed, counts from 1 to 9.
VISITOR/HOME SHOTS ON GOAL – Works just like scores.
HALF – Changes a light to indicate first or second half.