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SunStar SPS/A-Pattern Series - Page 21

SunStar SPS/A-Pattern Series
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21
1-2) Program Example 2 : Generating the Circle Pattern
To generate circle patterns, input 3 random coordinates that pass on the circle.
A. Insert a USB flash drive into the terminal.
B. Press MODE key.
C. Move to “2. Program” by using direction keys
, then press ENTER key. At this time,
the upper feed plate comes to descend.
D. After pressing JUMP key, move to a random
coordinates (For example, X:00000, Y:00300)
that passes on circle by using direction keys.
Then, press PNT SET key.
O. For finishing a pattern generation, press MODE
key. Then, the upper feed plate moves to the
origin and comes to ascend. Press ESC key to
back to the initial screen.
N. If there already exists the pattern number that
you want to save in a USB flash drive, you can
see the screen like a figure on the right side. If
you
want to save the pattern with the same
number,
just press ENTER key, but if you
want to save it with another number, press ESC
key and save to the other number.
<< Main Menu >>
2. Program
3. Bobbin Wind
4. Machine Test
ORIGIN
X:00000A N:00000
Y:00000A
Function Code?
004:JUMP
X:00000
Y:00300
N:001
P1(0,300)
P1(0,-300)
P2(300,0)
(0,0)
3mm
JUMP
Pattern Exist!
OverWrite?
Y(ENTER)/N(ESC)
ORIGIN
X:00000A N:00000
Y:00000A
Function Code?

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