JesterML Operating Manual Fixture Control
36 of 85 73-406-00 Issue 3.0
The HOME Button
The HOME button can be used for quickly sending the moving lights into their default
position as defined in the fixture profile data loaded from the library. Typically this will
be 50/50 Pan/Tilt, Open Colour, Gobo, Shutter, etc, and full Brightness. By pressing
HOME, the selected fixtures will instantly move to these values and all parameters
will be tagged for programming.
To home just the parameters of a given attribute for the selected fixtures, press
HOME while holding down the required attribute button (Fixtures for brightness,
Colour, Beamshape or Position).
Fade Times with Moving Lights
When a moving light is programmed into a Memory or a Submaster, each of the
attribute types (Colour, Beamshape & Position) can take either the Fade Up time,
Fade Down time, or Snap. These are set up under SPECIAL, on the Multi Function
Keys. Select SPECIAL, then adjust the Fade Up/Down times as required. Then
select the Multi-Function-Key for Colour, Beamshape or Position and the text above it
will display Fade(U), Fade(D) or Snap. Pressing the Multi-Function-Key multiple
times will cycle through the available options. Once the required option is selected,
the Memory or Submaster can be programmed as normal.
In Run Mode, the setting is adjusted for the memory stack and all submasters, unless
SHIFT is held, when the setting change is applied only to the selected
memory/submaster.
LTP
Moving light parameters, are treated on the desk using a Latest Takes Precedence
(LTP) philosophy. This means that when you play back a memory, submaster or
palette which contains information for a moving light channel (or you take direct
control with a wheel or the HOME button), it will change the parameters to their
required values. This channel will now be set to that value until another memory,
submaster or palette is triggered to adjust the parameter to another value (or you
take direct control with a wheel or the HOME button). Therefore, on raising a
submaster, the parameter is triggered, and on lowering the submaster, the parameter
remains at its value until another trigger is detected.
Moving light parameters are triggered when a submaster reaches 5% and when a
memory GO trigger is received.
Palettes and live wheel interaction are instantaneous behaviours.