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Zero88 JesterML - Glossary (a to Z of the Jesterml)

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Glossary JesterML Operating Manual
73-406-00 Issue 3.0 65 of 85
Glossary (A to Z of the JesterML)
A Master
The master fader which controls the level of the channels on Preset A.
Address
A DMX channel number from 1 - 512. Addresses (or more strictly Start Addresses)
on fixtures are set using buttons or switches on the fixture itself.
Analogue
A control standard which existed before the invention of DMX. 10V control signals
provide the dimmer with level information. DMX can be converted to Analogue via
the use of a Demux.
Attack
The fade profile of a chase. This can be set to snap, fade, or combinations of the two
– set when CHASES is selected.
Attribute
A group of fixture parameters. These are Brightness (on the FIXTURES button),
Colour, Beamshape and Position.
Audio In
See Sound2Light.
Auto Trigger
A memory with an auto trigger is output automatically after completion of the previous
memory’s Dwell Time.
Auto-Reverse
See Bounce.
B Master
The master fader which controls the levels of the channels on Preset B.
Backlight
The level of the light behind the LCDs. Also a term for a light pointing downstage,
often used to create a ‘halo’ effect on someone’s shoulders.
Backward
Running a chase in reverse order, so that the steps are output 6,5,4,3,2,1,6…
Beamshape Button
This button turns the Multi-Function-Keys into Beamshape Palette selection buttons,
with the Wheels controlling parameters which are grouped into the Beamshape
attribute. If more than 3 Beamshape parameters are available for the primary fixture,