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Zero88 JesterML User Manual

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Effects JesterML Operating Manual
73-406-00 Issue 3.0 39 of 85
Effects
Moving Lights on the JesterML have access to a powerful effects generator, based
on the Pan/Tilt of a fixture. The effects generator is found after the Position channels
of the fixture. Press the POSITION button multiple times to cycle the wheels to the
effects parameters. There are 6 parameters for effects, and they are explained
below:
Effect Can be Ellipse, Quad, Triangle or Figure 8.
Size X The “horizontal” movement element of the effect, specifies the amount of
the channel to use (0-100%)
Size Y The “vertical” movement element of the effect, specifies the amount of
the channel to use (0-100%)
Speed How fast the effect runs
Offset Where (in time) in the effect the selected fixture starts (0-100%)
Rotation Allows you to rotate an effect (0-360°)
To start a basic effect, set the Size X and Size Y to around 20%, set the Speed to
around 15%, and select an effect. Note that some effects do not work particularly
well when a moving head is pointing at its home position (50/50 Pan/Tilt) so it might
be best to set the position first, using Pan/Tilt, before selecting the effect required.
These effects can be treated as normal position channels and can therefore be
stored into Memories, Submasters and Palettes and recalled as normal. A
movement effect is tagged as one item, it is not possible to individually tag or untag
individual movement effect control parameters.
More complex moving light effects can be achieved by programming chases using
particular channels of a moving light, for example a rainbow can be achieved by
programming multiple colour steps.

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Zero88 JesterML Specifications

General IconGeneral
BrandZero88
ModelJesterML
CategoryRecording Equipment
LanguageEnglish