Glossary JesterML Operating Manual
73-406-00 Issue 3.0 67 of 85
Colour Button
This button turns the Multi-Function-Keys into Colour Palette selection buttons, with
the Wheels controlling parameters which are grouped into the Colour attribute. If
more than 3 Colour parameters are available for the primary fixture, then the LED in
the button will flash. The additional parameters are accessed by repeatedly pressing
the Colour button.
Contrast
The difference between the dark areas and the light areas on the LCDs. This can be
customised in Setup.
Copy
In PROGRAM mode, a chase or a scene can be copied by first loading it using the
EDIT button, and then saving it elsewhere using the PROGRAM button.
Crossfade
A transition between one scene and another, over a pre-defined time.
Cue
A cue is another name for a memory.
Cue Stack
See Playback.
Cursor
The arrow keys on the front panel of the JesterML are cursor buttons. They allow
you to navigate around the Main LCD and monitor, and to adjust things.
Curve
See Law.
DBO
See Blackout.
Delay
See Dwell Time.
Demux
A device which splits a DMX signal into analogue control signals, for use with older
generation dimmers.
Desk
A commonly used name for the lighting control equipment. Also sometimes known
as board or console.
Dimmer
A device which takes a control signal and turns it into a dimmed mains voltage for
controlling the brightness of a standard filament lamp. The brightness control