EasyManua.ls Logo

Atari 400 - Page 273

Atari 400
326 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Atari
Graphics
&
Sound
271
Table 9-5. Default Color Registers For Characters
Entered in Graphics Modes 1 and 2
Color
Type of Character
Register Default Color
Upper
Case
Alphabetic
0
2 -
Orange
Inverse
Upper
Case
Alphabetic
2
9 - Dark Blue
Lower Case
Alphabetic
1
12
- Green
Inverse Lower
Case
Alphabetic
3
4 -
Red
Numbers
0
2 -
Orange
Inverse
Numbers
2 9 - Dark Blue
By
executing
a SETCOLOR statement,
the
characters
will
be
output
using the colors specified in SETCOLOR. For instance,
if
the
following
statement
was
executer
in graphics modes 1
or
2,
READY
GRAPH
ICS
I press
--1'-
key
PRINT
#6;
19~r"
__ _
L press
4-key
a second
time
the
number
9
would
be displayed in
dark
blue
in the graphics
window
.
If
the
following
SETCOLOR
statement
was
subsequently
executed,
READY
SETCOLOR
2,
1, 6
the
number
9
would
be changed
from
dark
blue
to
go
ld.
Subsequent inverse
number
entries also
would
be
output
in
gold
.
In graphics
mode
0,
it
is
not
possible
to
draw
lines
or
plot
points.
In
graphics modes 1 and 2, Iines can be
drawn
with
the
DRAWTO
statement and points
plotted
with
the
PLOT statement. The use
of
these statements
will
be discussed later in this chapter. First,
however
, the use
of
the
COLOR
statement
will
be discussed.

Other manuals for Atari 400

Related product manuals