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Atari 400
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276
User's Ha
ndb
ook
to
the
Atari
400/ 800
Computers
Table 9-7 (cont.) Characters Displayed by COLOR
Statement
Values in Graphics
Mode
0
COLOR
Value
COLOR
Value
CO
LOR Value
Character
Normal/Inverse
Character
Norm
a
l/
In
verse Character
Normal/Inverse
IT]
105
/233
GJ
11
4/ 242
00
12312
51
OJ
106
/23
4
GJ
11
5/ 243
OJ
1241252
CO
1071235
IT]
11
6/ 244
el
r scrn 1251---
m
108
/236
GJ
11
7/ 245
![]
126/ 2
54
B
1091237
0
118/ 246
[i]
127/ 255
0
110
/2
38
EI
119/
24
7
EOL
-
--
/ 1
55
0
1
11
/ 239
GJ
1201248
~
---
/ 253
0
112/ 240
II]
1211249
EQ
11
312
41
0
1
22/2
50
The
COLOR
st
atement
works
in
much
the
sa
me fashion
in
graphics
modes
1 and 2.
However,
there
are
two
important
diff
erences
in
the
u
se
of
the
COLOR
statement
in
graphics
modes
1 and 2
as
opposed
to
graphi
cs
mode
O.
First
of
all,
two
different
char
a
cter
sets
can
be
displayed--the
standard
character
set a
nd
alt
ernat
ive character set. These are
depicted
in T
ab
le 9-4. The standard character set is act
ive
upon
pow
er
-o
n, w hen
the
System
Re
se
t key
is
pressed,
or
when
a
GRAPHIC
S state
men
t
is
ex
ecuted
. POKE 756,226 w
ill
se
l
ect
the
alternate
character set, w
hil
e POKE 756,224
wi
ll
return
to
the
standard character set.
The second ma
jor
difference
betwee
n
the
use of
the
COLOR
statement
in
grap
hi
cs
mode
1 and 2 a
nd
graphics
mode
0 is
that
in
graphics m
ode
1 and 2,
the
characters can
be
produced
us
ing
SETCOLOR registers 0, 1,
2,
or
3. This makes
it
possible
to
pr
od
uce each character using
anyo
ne
of
four
different
co
lors.
Notice
in
Table 9-4
that
different
COLOR
statement
parameters
are used to
se
l
ect
the SETCOLOR register.

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