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Atari 400

Atari 400
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282
User's
Handbook
to the Atari 400/ 800
Computers
numbers
to
which
the cursor
is
to
be
moved.
The
next
PRINT,
PUT,
GET,
INPUT,
or
LOCATE statements
will
use this cursor
position.
However
,
DRAWTO,
PLOT, and
XIO
will
not
use
the
new
cursor
position
specified by POSITION.
The cursor
will
not
actually move
until
a subsequent
input
or
output
command
to
the screen
has
been
issued.
LOCATE
The LOCATE
command
positIOns the graphics
cursor
to
the
position
specified and returns the
code
corresponding
to
the
character
or
point
displayed
at
that
position.
LOCATE
is
used
with
the
following
configuration.
LOCATE column,
row,
code
row
and column specify
the
screen
location.
code must be a
numeric
variable. The value
returned
from
the
position
specified
is
assigned
to
the
numeric
variable named in code.
The
code
returned
by LOCATE
is
interpreted
in
the
same
manner
as
the
codes used
with
the
COLOR
statement. In
graphics
mode
0, this
code
specifies the character
being
displayed. Use Table 9-7
to
interpret
the
code
returned
by
LOCATE in graphics
mode
O.
In graphics modes 1 and
2,
the
code indicates
both
the
character
and
the
color
register used
to
display that character. Use Table 9-
4
to
interpret
the
code
re
turned
by LOCATE in graphics modes 1
and
2.
In graphics modes 3
through
8,
the
code
returned
by LOCATE
identifies
the
color
register in use
at
the
position
specified. Use
Table 9-6
to
interpret
the code ret
urned
by
LOCATE in graphics
modes 3
through
8.
When
LOCATE
is
us
ed to read a code
from
the
screen,
the
cursor
will
move
one
location
to
the right. If
the
cursor
was
on
the last
column
of
a
row
when
LOCATE
was
executed,
the
cursor
may

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