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Atari 400

Atari 400
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Atari Graphics &
Sound
285
5.
Execute a
POKE
to
address
765
. The
argument
specified
with
POKE
should be set equal
to
the
COLOR
statement
that
was
used
to
plot
the
point
s and lines. (Reference
line
700
in
XIO
Example Program).
6.
Execute
XIO
18,#6,0,0,
"S
:" and the
figure
will
be
filled.
(Reference
line
800
in the XIO Example Program).
Atari
Sound
The Atari's
built-in
speaker
is
controlled
via
memory
address
53279
.
When
a a
is
stored at that address,
an
oscillation
is
sent
to
the speake
r.
By
causing
the
speaker to oscillate a
number
of
times, the speaker
will
emit
a sound. The
following
program
will
result in the Atari's speaker
emitting
sounds.
READY
100
FOR I = 1
TO
100
200
POKE
53279
,0
300
NEXT
I
400
END
RUN
Generally,
the
television set's speaker
is
used
to
produce
sound
rather than the Atari's
built-in
speaker. In Atari BASIC,
the
SOUND
statement
is
used
to
output
sound
via
the
television set's
speaker.
The
SOUND
statement
is
used
with
the
following
configuration.
SOUND
voice, pitch, distortion,
volume
Together
these
four
arguments
determine
the
sound
produced
.
voice
sets
one
of
four
voices available
with
the Atari. These are
numbered
from
a
to
3. These
four
voices are
independent
of
each other. In
other
words,
as
many
as
four
voices can
be
sounded
at
the same
time
.
pitch sets
the
pitch
of
the sound
produced
by
the
SOUND
statement. The
pitch
can range
from
a
to
255
. The highest
pitch
begins
at
a and the lowest
at
255.

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