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Atari 800

Atari 800
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Player-Missile
Base
Address
(PMBASE)
=
MSB
of
address.
Resolution
is
controlled
by
bit
4
of
DMACTL.
ADDRESS
Two-line
resolution
(hex)
+180
+200
+280
+300
+380
+400
OFFSET
One-line
resolution
(hex)
+300
PMBASE*100(hex)
M
+400
----~~
J-.....;;;lL..-....&...--1~
/
PO
+400
P1
+600
P2
+700
P3
+800
Player-Missile
Vertical
screen
map
in
memory
Missile
Number
TV
SCREEN
/
/
/
/
/1
-
POl
I I
I I I
I I I I
...
II
M2
•
I I
MO
-
P2
•
W'
I I
I I
•
1
P1
~
M1
P31
M3
- - -
:--r-1
.;:;..;.....--=~------'
I
I
I
1
Horizontal
position
~~for
each
object
is
set
independently
by
8
horizontal
position
registers.
Each
section
of
memory maps
directly
onto
total
height
of
TV
screen.
Object
vertical
position
is
determined
only
by
its
location
in
its
section
of
memory. One
byte
of
memory
equals
1
or
2
television
lines
vertically.
Figure
II.
2
P L A Y E R - M I S S I L E D M A
II.6

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