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Atari 800

Atari 800
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HSCROL
(Horizontal
Scr
oll
Register)(D404):
This
address
writes
data
into
the
Horizontal
Scroll
Register.
Only
playfield
is
scrolled,
not
players
and
missiles.
not
used
D3 D2
D1
DO
0
to
15
color
clock
right
shifts
The
display
is
shifted
to
the
right
by
the
number
of
color
clocks
specified
by
HSCROL
for
each
display
list
instruction
that
contains
a 1
in
its
HSCROL
Flag
bit
(bit
4
of
instruction
byte).
When
horizontal
scrolling
is
.
enabled,
more
bytes
of
data
are
needed.
For
a
~arrow
playfield
(see
DMACTL
bits
1 and
0)
there
should
be
the
same
number
of
bytes
per
line
as
for
standard
playfield
with
no
scrolling.
Similarly,
for
standard
playfield
use
the
same number
of
bytes
as
for
the
wide
playfield.
For
wide
playfield,
there
is
no
change
in
the
number
of
bytes
and
background
color
is
shifted
in.
VSCROL
(Vertical
Scroll
Register)(D405):
This
address
writes
data
into
the
Vertical
Scroll
Register.
not
used
D2
D1
DO
8
line
display
modes
not
used
D3
D2
D1
DO
16
line
display
modes
The
display
is
scrolled
upward
by
the
number
of
lines
specified
i n
the
VSCROL
register
for
each
display
list
instruction
that
contains
a 1
in
its
VSCROL
Flag
bit
(bit
5
of
instruction
byte).
The
scrolled
area
will
terminate
with
the
first
instruction
having
a
zero
in
bit
5.
(see
sect
i on
II
for
more
details).
PRIOR
(Priority)(D01B):
This
address
writes
data
into
the
Priority
Control
Register.
D7
D6
D5 D4
D3
D2
D1
DO
D7-D6 = 0
D5
Multiple
Color
Player
Enable.
This
bit
causes
the
logical
"or"
function
of
the
bits
of
the
colors
of
Player
0
with
Player
1,
and
also
of
Player
2
with
Player
3.
This
permits
overlapping
the
position
of
2
players
with
a
choice
of
3
colors
in
the
overlapped
region.
III.
7

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