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Atari Breakout - Game Structuring; Functional Check of Game Operation

Atari Breakout
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time,
after
application
of
AC
power.
To
check
the
switch
near
the
coin
mechanism
assembly
unlock
the
coin
mechanism
access
door
and
swing
the
door
all
the
way
open.
The
correct
response
is
that
the
TV
screen
should
go
dark
before
the
door
has reached
its
fully
open
position.
Next
close and
lock
the
door.
Doing
this
should
restore
AC
power
and
the
picture
will
reappear
on
the
TV
screen.
To
check
the
switch
beneath
the
table
top
again
unlock
and
open
the
coin
mechanism
access
door.
After
the
door
is
opened
and
after
the
screen
has
gone
dark,
reach
inside
the
cabinet
and
pull
down
on
the
spring-loaded
chain
that
connects
to
the
table
top
lock
bolts
holding
the
table
top
in
place.
While
still
pulling
down
on
the
chain,
use
the
other
hand
to
raise
the
table
top
up
by
about
3
or
4
inches.
Now
keep
holding
up
the
table
top
but
with
the
other
hand
release
the
chain,
pull
the
hand
out,
and close and
lock
the
coin
mechanism
access
door.
The
TV
screen
should
now
remain
dark,
even
though
the
access
panel
is
in
place
and
the
coin
door
is
closed.
Then
lower
the
table
top
and
push
it
fully
down
so
that
both
spring-loaded
lock
bolts
can
be
heard
snapping
into
place.
The
correct
response
is
that
a
picture
will
appear
on
the
TV
screen
only
when
the
table
top
is
fully
locked
into
place.
Do
not
go
oh
to
the
remaining
paragraphs
in
this
section
until
the
operation
of
all
interlock
switches has
been
checked
and
found
to
be
correct.
4.3
GAME STRUCTURING
Before
putting
the
game
into
operation
at
the
game
site,
the
garne
structuring
should
be
defined
by
the
owner/operator.
The
term
"game
structur-
ing"
refers
to
the
game rules
and
the
duration
of
the
play
sequence.
Paragraph 3.3.4
of
Section
Ill
in
this
manual
covers
the
owner/operator
options
featured
in
this
game and describes
how
they
affect
the
game
structuring.
In
the
"Breakout"
game
all
structuring
is
ac-
complished
by
selecting
positions
on
various
switches
mounted
on
the
game
printed
circuit
board.
To
do
this
the
board
has
to
be
removed
from
its
metal
enclosure
and
then
the
switch
positions
have
to
be
adjusted
by
hand.
Before
performing
any
adjustment,
the
game
should
be
de-energized
or
not
operating.
Further,
it
is
also
recommended
that
the
power
cord
be
un-
plugged
beforehand.
Unlock
and
open
the
rear
panel
access
door;
doing
this
should
cause
the
in~erlock
switch
to
de-
energize
the
game,
as
described
in
paragraph 4.2.2.
If
the
switch
fails
to
de-energize
the
game,
im-
mediately
close
and
lock
the
door,
unplug
the
power
cord,
and
refer
to
Section VI
of
this
manual
to
adjust
and/or
replace
the
switch.
While
being
careful
to
avoid
touching
any parts
of
the
body
against
the
TV
chassis
components
or
other
wiring
connections
inside
the
cabinet,
find
thf
metal
enclosure
that
houses
the
game
PCB.
Then
unplug
the
edge
connector
to
the
RF
board
on
the
front
of
the
enclosure,
carefully
noting
how
the
connector
plugs
in.
(It
must
be
reconnected
in
exactly
the
same
way
after
the
switch
positions
have
been
changed.)
Next
remove
the
screws
holding
the
RF
board
onto
the
enclosure
and
unplug
the
RF
board
from
the
game
PCB.
Now
the
game
PCB has
been
freed
so
that
it
can
be
slid
out
of
the
enclosure
far
enough
to
allow
access
to
the
switches. Examine
the
surface
of
the
board
and
identify
the
switches
shown
in
Figure
4-1.
(Their
exact
locations
are
shown
on
the
PCB
assembly
drawing,
drawing
number
A004533
in
Section
VII
of
this
manual,
with
designations
S1
through
S4;
the
volume
adjustment
potentiometer
is
designated
RSO.)
Figure
4-1
also
shows
the
letters and
numerals
engraved
on
the
sur-
face
of
the
board
alongside
each
switch.
(a)
Game
Credits
Switch.
Slide
the
stud
on
top
of
the
switch
body
all
the
way
towards
"1/P"
to
struc-
ture
the
game
for
1
credit/coin,
and
towards
"2/P"
for
2
credits/coin.
(b)
Bonus
Credit
Switch
Assembly.
Each
of
the
four
two-position
switches can
be
independently
set
to
either
an
"on"
or
"off"
position.
Table
4-1
shows
the
correct
setting
of
each
switch
to
structure
.
the
game
so
that
no
bonus
credits
will
be
given,
ana
other
settings
to
allow
one
bonus
credit
upon
achievement
of
a
given
score
level.
A
setting
for
either
200
or
300
points
is
recommended.
(c)
Number
of
Ball Serves
Switch.
Slide
the
stud
all
the
way
towards
"3B"
to
structure
the
game
for
3
ball
serves
per
player,
and
towards
"SB"
for
5
ball
serves.
(d)
Picture
Rotation
Switch.
Slide
the
stud
to-
wards
"NORM"
when
the
board
is
installed
in
an
upright
cabinet,
and
towards
"CIC"
when
in
a
cocktail
table
cabinet.
After
the
desired
structuring
has
been
set
up,
slide
the
game
PCB
back
into
its
enclosure
and
plug
the
RF
board
back
on
to
the
game
PCB. Replace
the
RF
board
on
the
front
of
the
enclosure
and secure
it
in place.
Then
replug
the
edge
connector
back
onto
the
RF
board,
making
sure
that
it
is
reconnected
in
the
way
originally
found.
After
performing
these
adjustments,
close
and
lock
the
side
panel,
and
energize
the
game.
4.4
FUNCTIONAL
CHECK
OF
GAME
OP
ERATION
The
following
procedure
provides
a
simple

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