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Atari Breakout - Check of Attract Mode; Check of Play Mode; Settings on Bonus Credit Switch

Atari Breakout
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I
I
Heat
Sink
Speaker
Volume
-----
Potentiometer--...mm
o
~
~louder:::>
I
NOTE:
O<
~i]~
0::i
llJN
n
C:.w
a
cm4::.
Picture
Rotation
Switch
:E
l~I~
Bonus
Credit
Switch
Assembly
Number
of
Balls
Served
Switch
Component
side
nf
board
shown;
not
drawn
to
scale.
FIGURE
4-1:
Approximate
Locations
of
Game
Structuring
Switches and Speaker
Volume
Adjustment
check
that
can
be
quickly
performed
at
the
game
site
and
that
does
not
require
external
test
equipment.
If
at
any
point
during
this
procedure
the
game's
re-
sponse is
found
to
be
other
than
that
called
for
here-
in,
assume
the
game
is
not
operating
correctly
and
refer
to
Section
VI
of
this
manual.
If
responses are
as
described
here
then
assume
that
major
parts
of
the
game
are
operating
correctly.
First
perform
the
ad-
justments
described
in
paragraph
4.3,
Game
Struc-
turing,
and
then
energize
the
game
(paragraph
4.2).
Just
after
application
of
power
a
picture
should
ap-
pear
on
the
TV
screen
and
the
game
should
be
operating
in
the
attract
mode
as
per
subparagraph
3.3.2.
4.4.1
CHECK
OF
ATTRACT
MODE:
No
sounds
should
be
produced
during
the
attract
mode.
The
picture
should
resemble
the
one
shown
in
Figure
3-3,
with
the
ball
continually
moving
about
within
1e
boundaries.
Occasionally
upon
initial
applica-
.on
of
power,
certain
variations
in
the
picture
may
be
noted.
More
rarely
the
variations
may
occur
later,
after
one
or
more
play
sequences,
if
either
static
charge
on
the
antenna
or
severe
noise
spikes
on
the
Switch
Settings
GAME
STRUCTURING
"1"
"2"
"3" "4"
(A) (B)
(C) (D)
off off
off off
No
Bonus
Credit
Given
One
Bonus
Credit
for
achievement
of:
on
off
off off
100
point
score
off
on
off
off
200
point
score
on on
off
off
300
point
score
off
off
on
off
400
point
score
on
off
on
off
500
point
score
off
on
on
off
600
point
score
on
on on
off
700
point
score
off
off
off
on
800
point
score
NOTE:
Do
not
use
switch
settings
other
than
those
shown
above
because
it
is
impossible
for
a
player
to
attain
a score
level
of
900
points
or
higher.
Table
4-1
Settings on Bonus
Credit
Switch
AC
power
line
reset
the
game's
credit
circuitry.
An
example
of
a
picture
variation
is
that
one
or
more
numeral
positions
in
a
score
display
may
be
entirely
blank,
or
some
random,
unattainable
score
may
be
showing.
Variations
in
the
brick
pattern
can
range
from
no
bricks
at
all
to
a
full
set.
Variations
in
ball
motion
can
include
a case
where
the
ball
passes
through
the
entire
brick
wall
without
any
interaction
with
individual
bricks,
and
a
case
where
the
ball
is
"frapped"
in
the
region
behind
the
brick
wall.
These
kinds
of
picture
variations
do
not
mean
that
the
game
is
operating
incorrectly.
A
more
normal
attract
mode
picture
will
appear
on
the
screen
after
the
conclusion
of
at least
one
subsequent
play
sequence
in
play
mode.
During
the
attract
mode
all
player
controls
should
be
disabled
and
all
the
backlighted
push
but-
tons
should
be
dark.
(At
the
very
beginning
of
attract
just
after
a
play
sequence
has
ended,
serve
push
buttons
·
will
light
up
momentarily
but
within
four
seconds
will
go
dark
and
remain
dark
when
the
game
has
automatically
served
itself
a
ball.)
4.4.2 CHECK
OF
PLAY
MODE:
After
correct
game
operation
in
the
attract
mode
has
been
verified,
de-
posit
a
coin
in
one
of
the
coin
mechanisms.
As
soon
as
the
coin
has
been
accepted,
the
game
should
re-
spond
as
follows:
If
structured
for
1
credit/coin
the
"One
Player
Start"
button
should
light
up
and
the

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