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Atari XL User Manual

Atari XL
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114
The
Atari
XL
Handbook
bit
distracting,
and
there
is a
way
of
removing
the
mode 0
window,
allowing
the
entire
screen
to be
given
over
to
mode
1 or 2
displays.
To
achieve
this
simply
add
16 to
the
mode
number,
so
that
mode
1
without
a
mode
0
window
is
obtained
by
typing:
GRAPHICS
1+16
Try
changing
line
20
in
the
previous
program
to
see
this.
The
penalty
is
that
if
the
program
is
halted
for
any
reason,
the
XL
will
return
to
mode
0-
losing
your
display.
One
drawback
of
being
able
to specify
one
of
four
colours
for a
mode
1
or
2
display
is
that
only
64
characters
can
be
represented
by codes 0 to
255.
This
restricts
us
to
using
only
upper
case
letters
in
the
previous
examples,
which
is
only
half
of
the
available
character
set.
To
display
the
other
half
of
the
character
set,
we
must
change
the
place
from
which
the
XL
obtains
its
characters
by
PO
KEing
the
character
set
pointer
(location
7:56)
with
the
number
226
(its
default
value
is 224).
Don't
worry
too
much
about
what
this
means
-
all
will
become
clear
later
in
this
chapter.
The
following
program,
in
a
romantic
vein,
demonstrates
the
use
of
the
other
half
of
the
character
set
in
mode
2.
10
MODE=2+16
20 GRAPHICS
MODE
25
SETCOLOR
0,3,8
30
POKE
756,226
35
FOR
CHAR=2
TO
17
40
READ
DATA
50
COLOR
DATA:PLOT CHAR,4
60
NEXT
CHAR
65
REM
LOOP
TO
FLASH
MESSAGE
70
FOR
LUM=O
TO 14 STEP 2
80
SETCOLOR
1,12,LUM

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Atari XL Specifications

General IconGeneral
BrandAtari
ModelXL
CategoryDesktop
LanguageEnglish

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