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Atari XL

Atari XL
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Characters
115
85
FOR
DELAY=O
TO
30:NEXT
DELAY
90
NEXT
LUM
100
GOTO
70
110
DATA
104,97,112,112,121,32,
32,118
120
DATA
97,108,101,110,116,105,
110,101
The
screen
full
of
hearts
occurs
because
the
character
corresponding
to
space
in
the
first
half
of
the
character
set
is
a
heart,
so
everywhere
which
would
normally
be
blank
contains
a
heart.
The
colour
of
the
hearts
is
set
in
line
25,
and
the
second
half
of
the
character
set
specified
in
line
30.
If
you
change
line
30 to:
30
POKE
756,224
and
run
the
program
again,
the
first
half
of
the
character
set
will
be
used
but
the
resulting
display
doesn't
have
the
same
romantic
appeal!
CHARACTER DEFINITIONS
The
shapes
of
all
the
displayable
characters
are
defined
by
numbers
held
in
a
special
area
of
memory.
The
XL
allows
you
to
create
new
symbols
by
entering
new
definitions
for
the
characters
to
replace
those
held
in
memory.
Each
symbol
in
the
character
set
is
defined
by
the
contents
of
eight
memory
locations,
which
correspond
to a
grid
of
eight
rows;
each
row
consisting
of
eight
dots
which
may
be
set
to
the
foreground
or
the
background
.
colour.
(Each
of
these
dots
is
called
a pixel,
which
is
a
contraction
of
picture
element.
The
display
is
built
up
from
69120
of
these
pixels.)
Each
location
defines
one
row
of
the
character,
and
each
bit
of
the
number
in
the
location
represents
one
pixel.
If
the
bit
is
set
to 1,
the
pixel
is
displayed
in
the

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