4 PLAYER
Before line cord is plugged in:
Check all plugs and sockets and dress cables:
(A) Plugs in correct 'sockets.
(B) Plugs securely seated in sockets.
(C) Dress cables away from relays.
Check adjustment of 'the three (normally òpen) tilt switches:
(A) Panel tilt on bottom of playtiéld panel.
(B) Plumb bob tilt on left side' of cabinet near
front door~
(C) Ball tilt above plumb bob
tilt. Insert the
smaller ball (15/16 "dia.) into the ball
til t assembly, and adjust the bracket so
the ball will roll free to contact the switch
blade i if front
Of cábinet is raised-
Plug in line cord~
Check adjustment of the (normally open) kick off switch at rear
of cabinet mounting board near cable plugs. Check adjustment of
the (normally open) anti-slam switch, on front door~ Check ad-
justment of the (normally open) anti-slam switch on tilt board.
If either of those switches is
closed, the delay relay is ener-
gized momentarily.
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GENERAL GAME OPERATION
Place ball into playfield byouthole.
Coin game.
If coin should be rejected move on-off master switch at bottom
right front corner of
cabinet
to "ON" position, then coin game.
Coin lock out device rejects all
coins
when power (master switch)
is off. Also check the delay relay. If this relay is energized
the game will not accept coins.
lA. If game is adjusted for 1 coin/I play, the coin relay will
become energ;Lzed.when a coin is deposited.
lB. ivi th the coin relay energized by the 1st coin, it will
reset the complete game.
lC. Inserting the 2nd cain the coin relay is again energized
and steps-up the coin unit to set-up the game for two
players.
lD. Inserting the 3rd and 4th coins the above procedure is
repeated to set up the game for the 3rd and 4th players.
2A. If game is adjusted for 1 coin/2 plays the coin relay will
become energized and steps-up the credit unit 2 steps for
each coin deposited thru #3 and #5 cam switches.
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