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Commodore 16 - Page 68

Commodore 16
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SOUND
AND
MUSIC
The
Sound
Command
The
SOUND
command
tells
your
computer
everything
it
needs
to
know
about
the
sound
you
want
to
play.
The
SOUND
command
is
followed
by
three
numbers
that
describe
the
note:
SOUND
voice,
note
value,
duration
The
first
number
in
the
sound
command
refers
to
voice.
The
number
for
voice
can
be
a
1,
2
or
3.
The
Commodore
16
sound
is
produced
by
two
different
voices,
1
for
the
first
voice
and
2
for
the
second.
The
third
voice
option
refers
to
voice
2's
capacity
to
pro
duce
noice
rather
than
a
tone.
You
can
use
voice
3
to
create
sound
effects
like
thunder
or
wind.
The second
number
after
the
word
SOUND
is
the
note
value
(frequency).
This
can
be
any
number
from
0
to
1023.
It
tells
your
Commodore
16
how
low- or
high-pitched
a
note
to
play.
As
the
numbers
get
larger,
the
notes
get
higher.
The
highest
values
(in
the
1023
neighborhood)
are
not
audible
to
the
human
ear.
Note:
With
voice
3,
noise
is
"white"
(static)
only
in
the
frequency
range
of
600-940.
You
can
use
register
value
outside
this
range
to
create
interesting
sound
effects.
46,

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