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Commodore 16 - Page 72

Commodore 16
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GRAPHICS
AND
COLOR
Introduction
The
old
expression,
"a
picture
is
worth
a
thousand
words",
is
appropriate
when
discussing
the
graphics
and
color
capabilities
of
your
Commodore
16.
With
out
going
into
a
lengthy
explanation
of
what
you
can
do
artistically,
this
section
will
review
some
of
the
Commodore
16's
graphic
flair.
Using
Graphic
Symbols
Earlier,
in
Section
2,
the
graphic
symbols
were
discussed.
You
can
use
the
symbols
to
create
graphs
and
figures,
as
well
as
more
elaborate
representations.
•You
can
simulate
animation
by
alternating
graphic
symbols
or
moving
a graphic
figure
around
the
screen
in
a
program.
Simple
Animation
This
program
simulates
animation
by
alternating
the
circle
{"
SHIFT
&
Q)
and
heart
(
SHIFT
&
S)
symbols.
If
you use
your
imagination,
you
could
consider
this
a
heartbeat
of
sorts.
48

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