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Commodore 16 - Page 74

Commodore 16
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_
GRAPHICS
AND
COLOR
NEW
10
PRINT
=
"
20
PRINT
=
"
30FORL
=
1
TO
;-.!)■
;'
::i
40
GOTO
20
RUN
When
you
RUN
the
program,
remember
to
press
the
RJ&&ST6E-
key
when
you
want
to
stop
moving
the
ball.
Controlling
Colors
Separate
colors
can
be
put
into
each
part
of
the
screen.
The
border
can
be
one
color,
the
background
a
dif
ferent
one,
and
each
character
can
have
its
own
color.
You
saw
in
Section
2
how
to
change
the
color
using
the
keyboard.
You
can
change
the
colors
of
the
other
screen
areas
using
the
BASIC
statement
COLOR.
The
COLOR
statement
looks
like
this:
COLOR
area,
color,
luminance
The
first
number
after
the
word
COLOR
specifies
the
area
on
the
screen
you
want
to
change.
This
table
lists
what each
screen
area
number
controls;
areas
2
and
3
refer
to
more
advanced
multi-color
graphics.
50'

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