INTRODUCTION
The MUSIC MACHINE cartridge you have purchased
allows you
to
play your Commodore 64 computer like a
musical instrument, using the music synthesizing
capabil
ity
of
this computer. Your computer keyboard
is
transformed I
nto
a synthesizer keyboard, complete
w1th
percussive accompaniment.
The cartridge has been designed
with
flexibility in mind.
Rather than having the variety
of
musical tones being one
of
a number
of
preset selections, there are a number
of
parameters you can mix and match, allowing you many
combinations
of
sound type, special effects, and
keyboard playing style.
KEYBOARD
The keyboard is laid o
ut
in three sections:
1) Keyboard section
2)
Left and right control section
3)
Percussion section
1. The keyboard section Is
la
id out like a piano
or
organ,
starting from the note 'C' (the Q key)
go
i
ng
on up through
one and a half octaves to
'A'
(the t
key).
The sharps
and
flats are selected by hitting the appropriate key on the
uppermost row (for example, 'C#'
is
the 2
key).
2.
The left and right control sections consist
of
three
keys each, and are located for playing convenience
below
and at the left and right
of
the playing keyboard. The
left
set
of
control keys are used
to
select the KEYBOARD
mode (the C = key) and EFFECT (the SHIFT key), and the
WAVEFORM (the Z
key).
The right set
of
control keys are
used
to
change the starting OCTAVE
of
the keyboard (the
CRSR
keys) and the number
of
VOICES that are played.
3.
The percussion section consists
of
the four function
2