16 3D Blaster GeForce2 GTS Installation Guide
Technical
Specifications
Architecture Highlights
❑ Nvidia Shading Rasterizer (NSR)
❑ 2
nd
-Generation Transform and Lighting (T&L) engine
❑ Double Data Rate (DDR) memory
❑ DirectX Texture Compression
❑ Full Screen Anti-aliasing (Hardware)
• Multi-sample, full scene, order independent
❑ 1.6 Gtexel fill rate
❑ 25M triangles/sec through T&L and setup
❑ 5.3 GB/sec total memory bandwidth
❑ NVIDIA Unified Driver Architecture™
3D Features
❑ Optimized DirectX and OpenGL acceleration
❑ 256-bit graphics engine
❑ 8 texture-mapped, filtered, lit texels per clock cycle
❑ Single pass multi-texturing
❑ 32-bit colors Z/Stencil (floating point or integer)
❑ High quality texture filtering, including anisotropic
❑ Advanced per-pixel, perspective-correct texturing
• Cube environment mapping
• Projective textures
• Procedural textures
• Multi-texture and multi-pass
• Texture modulation